代码语言:txt复制
import javafx.animation.AnimationTimer
import javafx.application.Application
import javafx.application.Platform
import javafx.geometry.Pos
import javafx.scene.canvas.GraphicsContext
import javafx.scene.control.RadioButton
import javafx.scene.paint.Color
import tornadofx.*
import java.util.*
import kotlin.math.PI
import kotlin.math.cos
import kotlin.math.sin
fun main(args: Array<String>) {
Application.launch(TestApp::class.java, *args)
}
class TestApp : App(TestView::class)
class TestView : View("一颗心到一个圆的演变") {
val isRun = booleanProperty()
val pNums = intProperty()
val aniMate = AniTimer()
var t = -PI
var renderedList: MutableList<Point> = LinkedList<Point>()
val iip = intProperty(2)
val step = doubleProperty(0.1)
lateinit var context: GraphicsContext
override val root = borderpane {
top = vbox(10) {
style {
alignment = Pos.CENTER
}
hbox(10) {
label("点密度:")
togglegroup {
listOf(0.01, 0.03, 0.05, 0.07, 0.1).map { v ->
radiobutton(v.toString(), this, v) { if (v === 0.1) isSelected = true }
}
selectedToggleProperty().addListener { _, _, newValue ->
step.value = (newValue as RadioButton).text.toDouble()
runn()
}
}
}
hbox(10) {
label("花瓣数:")
togglegroup {
val tg=this
vbox(10) {
hbox(10) {
listOf(2, 3, 4, 5,6,7,8,9,10,11).map { v ->
radiobutton(v.toString(), tg, v) { if (v === 2) isSelected = true }
}
}
hbox(10) {
listOf(12,13,14,15,16,17,18,19,20).map { v ->
radiobutton(v.toString(), tg, v)
}
}
hbox(10) {
listOf(21,22,23,24,25,26,27,28,150).map { v ->
radiobutton(v.toString(), tg, v)
}
}
}
selectedToggleProperty().addListener { _, _, newValue ->
iip.value = (newValue as RadioButton).text.toInt()
runn()
}
}
button("start") {
isRun.addListener { _, _, isrun ->
if (isrun)
this.text = "Pause"
else
this.text = "Start"
}
action {
runn()
}
}
label(pNums.stringBinding { "当前点数:$it" })
}
}
center = canvas(700.0, 550.0) {
style {
alignment = Pos.CENTER
}
context = this.graphicsContext2D
paddingAll = 30
}
}
fun runn(){
if (isRun.value) {
aniMate.stop()
isRun.value = false
} else {
t = -PI
renderedList.clear()
pNums.value = 0
aniMate.start()
isRun.value = true
}
}
inner class AniTimer : AnimationTimer() {
var lastTime = 0L
val r = 10.0
var syncLock = Any()
override fun handle(now: Long) {
if ((now - lastTime) > 10000000) {
lastTime = now
} else {
return
}
Platform.runLater {
val y = 250 (iip.value * cos(t) - cos(iip.value * t)) * -200/iip.value
val x = 300 (iip.value * sin(t) - sin(iip.value * t)) * 200/iip.value
val p = Point(x, y)
// 锁住,防止其他线程修改
synchronized(syncLock) {
// 添加历史记录
renderedList.add(p)
// 清屏
context.fill = Color.WHITE
context.clearRect(0.0, 0.0, 1000.0, 700.0)
context.fill = Color.RED
// 渲染点
for (point in renderedList) {
context.fillOval(point.x, point.y, r, r)
}
pNums.value = 1
t = step.value
// 控制点的数量
if (t > PI) {
aniMate.stop()
isRun.value = false
}
}
}
}
}
}
class Point(val x: Double, val y: Double)