【基于egret】最强旋转飞刀手游戏开源

2019-10-20 17:59:43 浏览数 (2)

最强旋转飞刀手,口红机小游戏,egret h5小游戏

代码简单解析

HTML

代码语言:javascript复制

    <div style="margin: auto;width: 100%;height: 100%;" class="egret-player"
         data-entry-class="Main"
         data-orientation="auto"
         data-scale-mode="fixedWidth"
         data-frame-rate="60"
         data-content-width="414"
         data-content-height="736"
         data-multi-fingered="2"
         data-show-paint-rect="true"
         data-show-fps="false" data-show-log="false"
         data-show-fps-style="x:0,y:0,size:12,textColor:0xffffff,bgAlpha:0.9">
    </div>

js

代码语言:javascript复制
<script>
    var loadScript = function (list, callback) {
        var loaded = 0;
        var loadNext = function () {
            loadSingleScript(list[loaded], function () {
                loaded  ;
                if (loaded >= list.length) {
                    callback();
                }
                else {
                    loadNext();
                }
            })
        };
        loadNext();
    };

    var loadSingleScript = function (src, callback) {
        var s = document.createElement('script');
        s.async = false;
        s.src = src;
        s.addEventListener('load', function () {
            s.parentNode.removeChild(s);
            s.removeEventListener('load', arguments.callee, false);
            callback();
        }, false);
        document.body.appendChild(s);
    };

    var xhr = new XMLHttpRequest();
    xhr.open('GET', './manifest.json?v='   Math.random(), true);
    xhr.addEventListener("load", function () {
        var manifest = JSON.parse(xhr.response);
        var list = manifest.initial.concat(manifest.game);
        loadScript(list, function () {
            /**
             * {
             * "renderMode":, //Engine rendering mode, "canvas" or "webgl"
             * "audioType": 0 //Use the audio type, 0: default, 2: web audio, 3: audio
             * "antialias": //Whether the anti-aliasing is enabled in WebGL mode, true: on, false: off, defaults to false
             * "calculateCanvasScaleFactor": //a function return canvas scale factor
             * }
             **/
            egret.runEgret({ renderMode: "canvas", audioType: 0, calculateCanvasScaleFactor:function(context) {
                var backingStore = context.backingStorePixelRatio ||
                    context.webkitBackingStorePixelRatio ||
                    context.mozBackingStorePixelRatio ||
                    context.msBackingStorePixelRatio ||
                    context.oBackingStorePixelRatio ||
                    context.backingStorePixelRatio || 1;
                return (window.devicePixelRatio || 1) / backingStore;
            }});
        });
    });
    xhr.send(null);

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