技术选型
我们知道,Android平台一般RTMP|RTSP播放器通常不直接提供回调YUV或RGB数据的功能。如果播放端有视觉分析或类似的需求,需要播放端,能支持YUV或ARG的数据回调,一般来说,可参考的方法如下:
1. 使用FFmpeg和JNI
FFmpeg是一个强大的多媒体处理库,它支持解码视频并提取帧数据。你可以通过JNI在Android的Java层调用C/C 层的FFmpeg库来解码RTSP流,并获取YUV或RGB数据。
步骤:
- 将FFmpeg库集成到你的Android项目中。
- 使用FFmpeg的API来设置RTSP流的解码器。
- 解码视频帧,并将YUV或RGB数据从解码器传输到Java层。
2. 使用OpenGL ES
如果你使用的是OpenGL ES进行视频渲染,你可以在着色器(Shader)中处理视频帧的YUV数据,并将其转换为RGB格式(如果需要)。然而,这种方法并不会直接回调YUV或RGB数据到Java层,而是允许你在GPU级别上操作这些数据。
3. 使用MediaCodec和ImageReader
从Android 5.0(API 级别 21)开始,MediaCodec
支持与ImageReader
一起使用,以捕获解码后的视频帧作为Image
对象。这些Image
对象可以直接访问YUV或RGB数据(取决于配置)。
步骤:
- 配置
MediaCodec
以使用ImageReader
作为输出。 - 解码RTSP流并捕获解码后的帧。
- 从
ImageReader
的Image
对象中读取YUV或RGB数据。
4. 使用第三方RTMP|RTSP播放器直接回调数据
以大牛直播SDK的RTMP|RTSP播放模块为例,我们是可以直接设置YUV或RGB数据回调,并提供相关调用示例:
代码语言:java复制btnStartStopPlayback.setOnClickListener(new Button.OnClickListener() {
// @Override
public void onClick(View v) {
if (isPlaying) {
Log.i(TAG, "Stop playback stream ");
int iRet = libPlayer.SmartPlayerStopPlay(playerHandle);
if (iRet != 0) {
Log.e(TAG, "Call SmartPlayerStopPlay failed..");
return;
}
btnHardwareDecoder.setEnabled(true);
btnLowLatency.setEnabled(true);
if (!isRecording) {
btnPopInputUrl.setEnabled(true);
btnPopInputKey.setEnabled(true);
btnSetPlayBuffer.setEnabled(true);
btnFastStartup.setEnabled(true);
btnRecoderMgr.setEnabled(true);
libPlayer.SmartPlayerClose(playerHandle);
playerHandle = 0;
}
isPlaying = false;
btnStartStopPlayback.setText("开始播放 ");
if (is_enable_hardware_render_mode && sSurfaceView != null) {
sSurfaceView.setVisibility(View.GONE);
sSurfaceView.setVisibility(View.VISIBLE);
}
Log.i(TAG, "Stop playback stream--");
} else {
Log.i(TAG, "Start playback stream ");
if (!isRecording) {
InitAndSetConfig();
}
// 如果第二个参数设置为null,则播放纯音频
libPlayer.SmartPlayerSetSurface(playerHandle, sSurfaceView);
libPlayer.SmartPlayerSetRenderScaleMode(playerHandle, 1);
//int render_format = 1;
//libPlayer.SmartPlayerSetSurfaceRenderFormat(playerHandle, render_format);
//int is_enable_anti_alias = 1;
//libPlayer.SmartPlayerSetSurfaceAntiAlias(playerHandle, is_enable_anti_alias);
if (isHardwareDecoder && is_enable_hardware_render_mode) {
libPlayer.SmartPlayerSetHWRenderMode(playerHandle, 1);
}
// External Render test
//libPlayer.SmartPlayerSetExternalRender(playerHandle, new RGBAExternalRender(imageSavePath));
libPlayer.SmartPlayerSetExternalRender(playerHandle, new I420ExternalRender(imageSavePath));
libPlayer.SmartPlayerSetUserDataCallback(playerHandle, new UserDataCallback());
//libPlayer.SmartPlayerSetSEIDataCallback(playerHandle, new SEIDataCallback());
libPlayer.SmartPlayerSetAudioOutputType(playerHandle, 1);
if (isMute) {
libPlayer.SmartPlayerSetMute(playerHandle, isMute ? 1
: 0);
}
if (isHardwareDecoder) {
int isSupportHevcHwDecoder = libPlayer.SetSmartPlayerVideoHevcHWDecoder(playerHandle, 1);
int isSupportH264HwDecoder = libPlayer
.SetSmartPlayerVideoHWDecoder(playerHandle, 1);
Log.i(TAG, "isSupportH264HwDecoder: " isSupportH264HwDecoder ", isSupportHevcHwDecoder: " isSupportHevcHwDecoder);
}
libPlayer.SmartPlayerSetLowLatencyMode(playerHandle, isLowLatency ? 1
: 0);
libPlayer.SmartPlayerSetFlipVertical(playerHandle, is_flip_vertical ? 1 : 0);
libPlayer.SmartPlayerSetFlipHorizontal(playerHandle, is_flip_horizontal ? 1 : 0);
libPlayer.SmartPlayerSetRotation(playerHandle, rotate_degrees);
libPlayer.SmartPlayerSetAudioVolume(playerHandle, curAudioVolume);
int iPlaybackRet = libPlayer
.SmartPlayerStartPlay(playerHandle);
if (iPlaybackRet != 0) {
Log.e(TAG, "Call SmartPlayerStartPlay failed..");
return;
}
btnStartStopPlayback.setText("停止播放 ");
btnPopInputUrl.setEnabled(false);
btnPopInputKey.setEnabled(false);
btnHardwareDecoder.setEnabled(false);
btnSetPlayBuffer.setEnabled(false);
btnLowLatency.setEnabled(false);
btnFastStartup.setEnabled(false);
btnRecoderMgr.setEnabled(false);
isPlaying = true;
Log.i(TAG, "Start playback stream--");
}
}
});
对应的设置如下:
代码语言:java复制// External Render test
libPlayer.SmartPlayerSetExternalRender(playerHandle, new RGBAExternalRender(imageSavePath));
libPlayer.SmartPlayerSetExternalRender(playerHandle, new I420ExternalRender(imageSavePath));
如果是RGBA数据,处理如下:
代码语言:java复制/*
* RGBA数据回调处理
* Author: daniusdk.com
* WeChat: xinsheng120
*/
private static class RGBAExternalRender implements NTExternalRender {
// public static final int NT_FRAME_FORMAT_RGBA = 1;
// public static final int NT_FRAME_FORMAT_ABGR = 2;
// public static final int NT_FRAME_FORMAT_I420 = 3;
private final String image_path_;
private long last_save_image_time_ms_;
private int width_;
private int height_;
private int row_bytes_;
private ByteBuffer rgba_buffer_;
public RGBAExternalRender(String image_path) {
this.image_path_ = image_path;
}
@Override
public int getNTFrameFormat() {
Log.i(TAG, "RGBAExternalRender::getNTFrameFormat return " NT_FRAME_FORMAT_RGBA);
return NT_FRAME_FORMAT_RGBA;
}
@Override
public void onNTFrameSizeChanged(int width, int height) {
width_ = width;
height_ = height;
row_bytes_ = width_ * 4;
rgba_buffer_ = ByteBuffer.allocateDirect(row_bytes_ * height_);
Log.i(TAG, "RGBAExternalRender::onNTFrameSizeChanged width_:" width_ " height_:" height_);
}
@Override
public ByteBuffer getNTPlaneByteBuffer(int index) {
if (index == 0)
return rgba_buffer_;
Log.e(TAG, "RGBAExternalRender::getNTPlaneByteBuffer index error:" index);
return null;
}
@Override
public int getNTPlanePerRowBytes(int index) {
if (index == 0)
return row_bytes_;
Log.e(TAG, "RGBAExternalRender::getNTPlanePerRowBytes index error:" index);
return 0;
}
public void onNTRenderFrame(int width, int height, long timestamp) {
if (rgba_buffer_ == null)
return;
rgba_buffer_.rewind();
// copy buffer
// test
// byte[] test_buffer = new byte[16];
// rgba_buffer_.get(test_buffer);
Log.i(TAG, "RGBAExternalRender:onNTRenderFrame " width "*" height ", t:" timestamp);
// Log.i(TAG, "RGBAExternalRender:onNTRenderFrame rgba:"
// bytesToHexString(test_buffer));
}
}
如果是I420数据:
代码语言:java复制/*
*YUV数据回调处理
* Author: daniusdk.com
* WeChat: xinsheng120
*/
private static class I420ExternalRender implements NTExternalRender {
// public static final int NT_FRAME_FORMAT_RGBA = 1;
// public static final int NT_FRAME_FORMAT_ABGR = 2;
// public static final int NT_FRAME_FORMAT_I420 = 3;
private final String image_path_;
private long last_save_image_time_ms_;
private int width_;
private int height_;
private int y_row_bytes_;
private int u_row_bytes_;
private int v_row_bytes_;
private ByteBuffer y_buffer_;
private ByteBuffer u_buffer_;
private ByteBuffer v_buffer_;
public I420ExternalRender(String image_path) {
this.image_path_ = image_path;
}
@Override
public int getNTFrameFormat() {
Log.i(TAG, "I420ExternalRender::getNTFrameFormat return " NT_FRAME_FORMAT_I420);
return NT_FRAME_FORMAT_I420;
}
@Override
public void onNTFrameSizeChanged(int width, int height) {
width_ = width;
height_ = height;
y_row_bytes_ = width;
u_row_bytes_ = (width 1)/2;
v_row_bytes_ = (width 1)/2;
y_buffer_ = ByteBuffer.allocateDirect(y_row_bytes_*height_);
u_buffer_ = ByteBuffer.allocateDirect(u_row_bytes_*((height_ 1) / 2));
v_buffer_ = ByteBuffer.allocateDirect(v_row_bytes_*((height_ 1) / 2));
Log.i(TAG, "I420ExternalRender::onNTFrameSizeChanged width_="
width_ " height_=" height_ " y_row_bytes_="
y_row_bytes_ " u_row_bytes_=" u_row_bytes_
" v_row_bytes_=" v_row_bytes_);
}
@Override
public ByteBuffer getNTPlaneByteBuffer(int index) {
switch (index) {
case 0:
return y_buffer_;
case 1:
return u_buffer_;
case 2:
return v_buffer_;
default:
Log.e(TAG, "I420ExternalRender::getNTPlaneByteBuffer index error:" index);
return null;
}
}
@Override
public int getNTPlanePerRowBytes(int index) {
switch (index) {
case 0:
return y_row_bytes_;
case 1:
return u_row_bytes_;
case 2:
return v_row_bytes_;
default:
Log.e(TAG, "I420ExternalRender::getNTPlanePerRowBytes index error:" index);
return 0;
}
}
public void onNTRenderFrame(int width, int height, long timestamp) {
if (null == y_buffer_ || null == u_buffer_ || null == v_buffer_)
return;
y_buffer_.rewind();
u_buffer_.rewind();
v_buffer_.rewind();
Log.i(TAG, "I420ExternalRender::onNTRenderFrame " width "*" height ", t:" timestamp);
}
}
总结
无论使用哪种方法,处理视频帧数据都可能是计算密集型的,特别是在高清视频或高帧率视频的情况下。确保你的应用能够处理这些性能要求,并考虑在后台线程中执行解码和数据处理操作。确保回调数据,尽可能小的占用资源。以上抛砖引玉,感兴趣的开发者,可以单独跟我沟通讨论。