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我们的基于minigui的嵌入式系统项目中使用了True Type字体,原以以为只要把字体文件应用程序所在路径下的字体文件夹(res/font
)下就可以了,但实际运行时报错了:
NEWGAL>PCXVFB: /usr/local/bin/gvfb 12695 miniStudio Emulator 240x320-16bpp.rgb565
FONT>FT2: another error code means that the font file
... could not be opened or read. or simply that it is broken ...
FONT>DevFont: error in loading font ttf-simkai-rrncnn-0-0-ISO8859-1,GB2312,UTF-8 from /usr/local/share/minigui/res//font/simkai.ttf file.
FONT>FT2: another error code means that the font file
... could not be opened or read. or simply that it is broken ...
FONT>DevFont: error in loading font ttf-simkai-rrncnn-0-0-ISO8859-1,GB2312,UTF-8 from font/simkai.ttf file.
NEWGDI>InitGDI: Can not initialize fonts defined in section truetypefonts!
上面的错误看出,minigui在初始化的时候还是去/usr/local/share/minigui/res/font
下去找字体了。为了确认minigui初始化字体时的逻辑,查看了代码,下面是libminigui-3.2.0/src/font/devfont.c
中的init_or_term_specifical_fonts
函数的片段:
/*add devfont*/
if ((memres = (MEM_RES*)LoadResource (font_file, RES_TYPE_MEM_RES, 0))) {
AddDevFont (font_name, memres->data, FALSE);
added_num ;
}
else {
// 调用sysres_get_system_res_path获取minigui系统资源路径,组成字体资源路径font_path
// 没有尝试从usr_res_path或pwd_res_path去寻找,
// usr_res_path,pwd_res_path是libminigui-3.2.0/src/sysres/resmgr.c中定义的宏
if ((0 == mg_path_joint(font_path, MAX_PATH 1, sysres_get_system_res_path(), font_file))
&& ((AddDevFont (font_name, font_path, TRUE)) == TRUE))
added_num ;
// 尝试从当前路径下font文件夹寻找,
// 因为在MiniGUI.cfg中字体定义一般是这样的fontfile0=font/Courier-rr-8-13.vbf
else if ((AddDevFont (font_name, font_file, TRUE)) == TRUE)
added_num ;
}
结论
minigui初始化字体时只会先在系统资源路径下寻找,然后在当前路径的font
(不是res/font
)文件夹下寻找。
所以如果你不想改minigui的源码,就把自己的字体文件文件放在/usr/local/share/minigui/res/font
好了