- 1.Target
/*综合运用类、继承、多态等技术,完成一个公司人员管理类层次结构,用来描述人员信息等,
重载各种运算符,完成数据库内容的赋值、添加、工资增长等。*/
/*修改18-5-16*/
2.Code
代码语言:javascript复制#include <iostream>
#include <cstring>
#include <string>
#include <cstdio>
#include <cstdlib>
#define PE const string name, const int age,const string sex
#define EM const string dept, const double salary
#define TECH const int rank
#define SA const int over
#define MA const int sum
#define SM const string right
#define PEEM Person(name, age, sex), Employee(name, age, sex, dept, salary)
#define SUPEEM Person(e.GetName(), e.GetAge(), e.GetSex()), Employee(e.GetName(), e.GetAge(),e.GetSex(), e.GetDept(), e.GetSalary())
#define SUB SetAge(rp.GetAge()); SetName(rp.GetName()); SetSex(rp.GetSex());
#define COMPE lp.GetAge() == rp.GetAge()&&lp.GetName() == rp.GetName()&&lp.GetSex() == rp.GetSex()
#define COMEM lp.GetSalary() == rp.GetSalary()&&lp.GetDept() == rp.GetDept()
#define FOR for(int i=0;i<n;i )
using namespace std;
class Person
{
private:
string strName;
int intAge;
string strSex;
public:
friend std::istream& operator >> (std::istream&, Person&);
friend std::ostream& operator<<(std::ostream&, const Person&);
friend bool operator==(const Person&, const Person&);
friend bool operator!=(const Person&, const Person&);
/*
friend Person operator (const Person& lp, const Person& rp);
Person& operator =(const Person&);
*/
Person();
Person(PE);
Person(const Person &p);
~Person() {
cout << "Now destroying the instance of Person" << endl;
}
void SetName(const string name);
void SetAge(const int age);
void SetSex(const string sex);
string GetName() const;
int GetAge() const;
string GetSex() const;
virtual void ShowMe() const;
};
std::istream&
operator >> (std::istream& in, Person& s) {
in >> s.strName>>s.intAge>> s.strSex;
//check that he inputs succeeded
if (!in)
s = Person(); //input failed:reset object to default state
return in;
}
std::ostream&
operator<<(std::ostream& out, const Person& s) {
out << s.GetName() << " " << s.GetAge() << " "
<< s.GetSex() << " " << endl;
return out;
}
inline bool
operator==(const Person& lp, const Person& rp) {
//must be made a friend of Person
return COMPE;
}
inline bool
operator!=(const Person& lp, const Person& rp) {
return !(lp == rp); //!= defined in terms of operator
}
/*Person& Person::operator =(const Person&) {
}
Person operator (const Person& lp, const Person& rp) {
Person res(lp);// copy (|lp|) into a local object that we'll return
res = rp; // add in the contents of (|rp|)
return res; // return (|res|) by value
}
*/
Person::Person()
{
strName = "XXX";
intAge = 0;
strSex = "female";
}
Person::Person(PE) : strName(name),intAge(age), strSex(sex){
}
Person::Person(const Person &p) : strName(p.strName), intAge(p.intAge), strSex(p.strSex){
}
void Person::SetName(const string name) {
strName = name;
}
void Person::SetAge(const int age){
intAge = age;
}
void Person::SetSex(const string sex){
strSex = sex;
}
string Person::GetName() const {
return strName;
}
int Person::GetAge() const{
return intAge;
}
string Person::GetSex() const{
return strSex;
}
void Person::ShowMe() const{
cout << "Name" << 't' << "Age" << 't' <<"Gender"<< endl;
cout << GetName() << 't' << GetAge() << 't' << GetSex() << 't' << endl;
}
class Employee : virtual public Person
{
protected:
string strDept;
double douSalary;
public:
friend std::istream& operator >> (std::istream&, Employee&);
friend std::ostream& operator<<(std::ostream&, const Employee&);
friend bool operator==(const Employee&, const Employee&);
friend bool operator!=(const Employee&, const Employee&);
Employee& operator =(const Employee&);
Employee& operator=(const Person&);
Employee& operator=(const Employee&);
friend Employee operator (const Employee&, const Employee&);
Employee();
Employee(PE,EM);
Employee(const Employee &e);
~Employee()
{
cout << "Now destroying the instance of Employee" << endl;
}
void SetDept(const string dept);
void SetSalary(double salary);
string GetDept() const;
double GetSalary() const;
virtual void ShowMe() const;
};
Employee& Employee:: operator=(const Person&rp) {
SUB
return *this;
}
Employee& Employee:: operator=(const Employee&rp) {
SUB SetDept(rp.GetDept()); SetSalary(rp.GetSalary());
return *this;
}
Employee& Employee:: operator =(const Employee&rp) {
douSalary = rp.GetSalary();
return *this;
}
Employee operator (const Employee&lp, const Employee&rp) {
Employee res(lp);
res = rp;
return res;
}
std::istream&
operator >> (std::istream& in, Employee& s) {
in >> s.douSalary >> s.strDept;
//check that he inputs succeeded
if (!in)
s = Employee(); //input failed:reset object to default state
return in;
}
std::ostream&
operator<<(std::ostream& out, const Employee& s) {
out << s.GetDept() << " " << s.GetSalary() << " "<<endl;
return out;
}
inline bool
operator==(const Employee& lp, const Employee& rp) {
//must be made a friend of Employee
return COMPE&&COMEM;
}
inline bool
operator!=(const Employee& lp, const Employee& rp) {
return !(lp == rp); //!= defined in terms of operator
}
Employee::Employee() : douSalary(0.0), strDept("xxxx")
{
}
Employee::Employee(PE,EM)
: Person(name, age, sex), douSalary(salary),strDept(dept)
{
}
Employee::Employee(const Employee &e) : Person(e.GetName(), e.GetAge(), e.GetSex()),
douSalary(e.douSalary)
{
strDept = e.strDept;
}
void Employee::SetDept(const string dept)
{
strDept = dept;
}
void Employee::SetSalary(double salary)
{
douSalary = salary;
}
string Employee::GetDept() const
{
return strDept;
}
double Employee::GetSalary() const
{
return douSalary;
}
void Employee::ShowMe() const
{
cout << "Name" << 't' << "Age" << 't' << "Gender" << 't' << "Dept" << 't' << "Salary" << endl;
cout << GetName() << 't' << GetAge() << 't' << GetSex() << 't' << GetDept() << 't' << GetSalary() << endl;
}
class Technology :virtual public Employee{
protected:
int IntRank;
public:
friend std::istream& operator >> (std::istream&, Technology&);
friend std::ostream& operator<<(std::ostream&, const Technology&);
friend bool operator==(const Technology&, const Technology&);
friend bool operator!=(const Technology&, const Technology&);
Technology& operator=(const Employee&);
Technology& operator=(const Technology&);
Technology();
Technology(PE,EM,TECH);
Technology(const Technology &e);
~Technology(){
cout << "Now destroying the instance of Technology" << endl;
}
void SetRank(const int rank);
int GetRank()const;
virtual void ShowMe() const;
};
Technology& Technology:: operator=(const Employee&rp) {
SUB
SetDept("IT");
SetSalary(rp.GetSalary());
return *this;
}
Technology& Technology:: operator=(const Technology&rp) {
SUB
SetDept("IT");
SetSalary(rp.GetSalary());
SetRank(rp.GetRank());
return *this;
}
std::istream&
operator >> (std::istream& in, Technology& s) {
in >> s.IntRank;
//check that he inputs succeeded
if (!in)
s = Technology(); //input failed:reset object to default state
return in;
}
std::ostream&
operator<<(std::ostream& out, const Technology& s) {
out << s.GetRank() << " " << endl;
return out;
}
inline bool
operator==(const Technology& lp, const Technology& rp) {
//must be made a friend of Technology
return COMPE&&COMEM&&lp.GetRank() == rp.GetRank();
}
inline bool
operator!=(const Technology& lp, const Technology& rp) {
return !(lp == rp); //!= defined in terms of operator
}
Technology::Technology():IntRank(0) {
}
Technology::Technology(PE, EM,TECH)
:PEEM,IntRank(rank)
{
}
Technology::Technology(const Technology &e) : SUPEEM,IntRank(e.IntRank) {
}
void Technology::SetRank(TECH) {
IntRank = rank;
}
int Technology::GetRank()const {
return IntRank;
}
void Technology::ShowMe()const {
cout << "Name" << 't' << "Age" << 't' << "Gender" << 't' << "Dept" << 't' << "Salary"<<'t'<< "Rank" << 't' << endl;
cout << GetName() << 't' << GetAge() << 't' << GetSex() << 't' << GetDept() << 't' << GetSalary() << 't' << GetRank() << endl;
}
class Sale :virtual public Employee{
protected:
int IntOver;
public:
Sale& operator=(const Employee&);
Sale& operator=(const Sale&);
friend std::istream& operator >> (std::istream&, Sale&);
friend std::ostream& operator<<(std::ostream&, const Sale&);
friend bool operator==(const Sale&, const Sale&);
friend bool operator!=(const Sale&, const Sale&);
Sale();
Sale(PE,EM,SA);
Sale(const Sale &e);
~Sale() {
cout << "Now destroying the instance of Sale" << endl;
}
void SetOver(const int over);
int GetOver()const;
virtual void ShowMe() const;
};
Sale& Sale:: operator=(const Employee&rp) {
SUB
SetDept("Sale");
SetSalary(rp.GetSalary());
return *this;
}
Sale& Sale:: operator=(const Sale&rp) {
SUB
SetDept("Sale");
SetSalary(rp.GetSalary());
SetOver(rp.GetOver());
return *this;
}
std::istream&
operator >> (std::istream& in, Sale& s) {
in >> s.IntOver;
//check that he inputs succeeded
if (!in)
s = Sale(); //input failed:reset object to default state
return in;
}
std::ostream&
operator<<(std::ostream& out, const Sale& s) {
out << s.GetOver() << 't' << endl;
return out;
}
inline bool
operator==(const Sale& lp, const Sale& rp) {
//must be made a friend of Sale
return COMEM&&COMPE&&lp.GetOver() == rp.GetOver();
}
inline bool
operator!=(const Sale& lp, const Sale& rp) {
return !(lp == rp); //!= defined in terms of operator
}
Sale::Sale():IntOver(0) {
}
Sale::Sale(PE,EM, SA)
: PEEM, IntOver(over){
}
Sale::Sale(const Sale &e) : SUPEEM,IntOver(e.IntOver){
}
void Sale :: SetOver(SA) {
IntOver = over;
}
int Sale::GetOver()const {
return IntOver;
}
void Sale::ShowMe()const {
cout << "Name" << 't' << "Age" << 't' << "Gender" << 't' << "Dept" << 't' << "Salary" << 't'<< "Over" << 't' << endl;
cout << GetName() << 't' << GetAge() << 't' << GetSex() << 't' << GetDept() << 't' << GetSalary() << 't'<<GetOver() << endl;
}
class Manager :virtual public Employee {
protected:
int SumEmployee;
//SA SaleEmployeen;
//TE ITEmployee;
public:
Manager& operator=(const Employee&);
Manager& operator=(const Manager&);
friend std::istream& operator >> (std::istream&, Manager&);
friend std::ostream& operator<<(std::ostream&, const Manager&);
friend bool operator==(const Manager&, const Manager&);
friend bool operator!=(const Manager&, const Manager&);
Manager();
Manager(PE, EM,MA);//,const SA SaleMan,const TE ITMan);
Manager(const Manager &e);
~Manager(){
cout << "Now destroying the instance of Manager" << endl;
}
void SetSum(const int sum);
int GetSum()const;
virtual void ShowMe()const;
};
Manager& Manager:: operator=(const Employee&rp) {
SUB
SetDept("Manager");
SetSalary(rp.GetSalary());
return *this;
}
Manager& Manager:: operator=(const Manager&rp) {
SUB
SetDept("Manager");
SetSalary(rp.GetSalary());
SetSum(rp.GetSum());
return *this;
}
std::istream&
operator >> (std::istream& in, Manager& s) {
in >> s.SumEmployee;
//check that he inputs succeeded
if (!in)
s = Manager(); //input failed:reset object to default state
return in;
}
std::ostream&
operator<<(std::ostream& out, const Manager& s) {
out << s.GetSum() << 't' << endl;
return out;
}
inline bool
operator==(const Manager& lp, const Manager& rp) {
//must be made a friend of Manager
return COMPE&&COMEM&&lp.GetSum() == rp.GetSum();
}
inline bool
operator!=(const Manager& lp, const Manager& rp) {
return !(lp == rp); //!= defined in terms of operator
}
Manager::Manager() :SumEmployee(0)/* SaleEmployeen(), ITEmployee()*/{
}
Manager::Manager(PE, EM, MA)//, const SA SaleMan, const TE ITMan)
:PEEM,SumEmployee(sum)
{
/*Sale *p=new Sale[sum];
p = SaleMan;
while (p != NULL) {
*SaleEmployeen = *p;
}
Technology *q = new Technology[sum];
q = ITMan;
while (q != NULL) {
*ITEmployee = *q ;
}*/
}
Manager::Manager(const Manager &e):SUPEEM{
/*Sale *p = new Sale;
p = e.SaleEmployeen;
while (p != NULL) {
*SaleEmployeen = *p;
}
Technology *q = new Technology;
q = e.ITEmployee;
while (q != NULL) {
*ITEmployee = *q;
}
*/
}
void Manager::SetSum(const int sum) {
SumEmployee = sum;
}
int Manager::GetSum()const {
return SumEmployee;
}
void Manager::ShowMe()const {
cout << "Name" << 't' << "Age" << 't' << "Gender" << 't' << "Dept" << 't' << "Salary" << 't' << "Sum" << 't' << endl;
cout << GetName() << 't' << GetAge() << 't' << GetSex() << 't' << GetDept() << 't' << GetSalary() << 't' << GetSum() << endl;
}
class SaleManager :virtual public Sale, virtual public Manager {
protected:
string strRight;
public:
SaleManager& operator=(const Employee&);
SaleManager& operator=(const SaleManager&);
friend std::istream& operator >> (std::istream&, SaleManager&);
friend std::ostream& operator<<(std::ostream&, const SaleManager&);
friend bool operator==(const SaleManager&, const SaleManager&);
friend bool operator!=(const SaleManager&, const SaleManager&);
SaleManager();
SaleManager(PE, EM,MA, /*const SA SaleMan, const TE ITMan,*/ SA, SM);
~SaleManager() {
cout << "Now destroying the instance of SaleManager" << endl;
}
void SetRight(SM);
string GetRight()const;
virtual void ShowMe()const;
};
SaleManager& SaleManager:: operator=(const Employee&rp) {
SUB
SetDept("SaleM");
SetSalary(rp.GetSalary());
return *this;
}
SaleManager& SaleManager:: operator=(const SaleManager&rp) {
SUB
SetDept("SaleM");
SetSalary(rp.GetSalary());
SetSum(rp.GetSum());
SetOver(rp.GetOver());
SetRight(rp.GetRight());
return *this;
}
std::istream&
operator >> (std::istream& in, SaleManager& s) {
in >> s.strRight;
//check that he inputs succeeded
if (!in)
s = SaleManager(); //input failed:reset object to default state
return in;
}
std::ostream&
operator<<(std::ostream& out, const SaleManager& s) {
out << s.GetRight() << 't' << endl;
return out;
}
inline bool
operator==(const SaleManager& lp, const SaleManager& rp) {
//must be made a friend of SaleManager
return COMPE&&COMEM&&
lp.GetRight() == rp.GetRight()
&& lp.GetOver() == rp.GetOver()
&& lp.GetSum() == rp.GetSum();
}
inline bool
operator!=(const SaleManager& lp, const SaleManager& rp) {
return !(lp == rp); //!= defined in terms of operator
}
SaleManager::SaleManager() :strRight("0"){
}
SaleManager::SaleManager(PE,EM, MA,/* const SA SaleMan, const TE ITMan,*/SA, SM)
: PEEM, Sale(name, age, sex, dept, salary, over),Manager( name, age,sex, dept,salary, sum/*, SaleMan, ITMan*/)
{
strRight = right;
}
void SaleManager::SetRight(const string right) {
strRight = right;
}
string SaleManager::GetRight()const {
return strRight;
}
void SaleManager::ShowMe()const {
cout << "Name" << 't' << "Age" << 't' << "Gender" << 't' << "Dept" << 't' << "Salary" << 't' << "Right" << 't' << endl;
cout << GetName() << 't' << GetAge() << 't' << GetSex() << 't' << GetDept() << 't' << GetSalary() << 't' << GetRight() << endl;
}
int main()
{
Person p1[5];
Employee emp1[5];
Technology te[5];
Manager man[5];
Sale sa[5];
SaleManager sama[5];
Person *p = p1;
int n = 3;
cout << "Please enter "<<n<<" persons in details"
<< endl << "Input format is " << "(Name Age Sex) " << endl
<< "Warnning:Separate each data with a space!!!" << endl
<< "For example:LZH 19 male" << endl;
FOR cin >> p1[i];
cout << endl;
cout << "Now enter the salary and department for each employee!" << endl
<< "Like:12n456 Sale" << endl;
FOR {
emp1[i] = p1[i];
cin >> emp1[i];
}
FOR {
te[i]= emp1[i];
sa[i] = emp1[i];
sama[i] = emp1[i];
man[i] = emp1[i];
}
cout << "Now enter the turnover for each Sale!" << endl
<< "Like:12n456 " << endl;
FOR cin >> sa[i];
cout << "Now enter the sum of Employee for each Manager!" << endl
<< "Like:12n " << endl;
FOR cin >> man[i];
cout << "Now enter the Rank for each Technology!" << endl
<< "Like:12n " << endl;
FOR cin >> te[i];
cout << "Now enter the Right for each SaleManager!" << endl
<< "Like:NO1 " << endl;
FOR cin >> sama[i];
FOR {
cout << p1[i];
cout << emp1[i];
cout<< sa[i];
cout << man[i];
cout<< te[i];
cout<< sama[i] << endl;
}
FOR {
p = &emp1[i];
p->ShowMe();
p = &sa[i];
p->ShowMe();
p = &te[i];
p->ShowMe();
p = &sama[i];
p->ShowMe();
}
for (auto s : sa) {
s.ShowMe();
}
return 0;
}
- 3.测试截图
- 4.测试数据
dasd 156 dad
das 45 dsad
da 135 das
4252 das
24 da
4 d
156
1561
616
12 1 2
1 2 3
NO1 NO2 NO3