http://nealford.com/katas/list.html;译者:王瑞鹏、伍斌 大雪娱乐公司现在想要打造一款第一人称射击的 MMORPG(大型多人在线角色扮演游戏)网页游戏
用户:100万 (期望最终达到)
需求:
- 用户选择想要玩的地图,然后随机地选出技能类似的游戏角色参与游戏;
- 玩家可以通过购买内购项目来增强游戏角色的技能/装备;
- 适配任何“现代”的主流浏览器;
- 全浸式体验(音效、图形、视觉外观等);
- 玩家可以和在可聊天范围内的其他玩家聊天;
- 玩家可以创建邀请赛锦标赛,令其邀请的其他玩家加入;
- 访客可以观察全部游戏玩家的活动,但不会被玩家看到,且不会与之互动;
- 玩家能够创建新的地图,武器,甚至是游戏规则(如单一武器,夺旗战等);
背景信息
- 游戏的性能需要优先满足,但相比之下,当玩家数量激增时系统的可伸缩性(scalability)更加重要;
- 如果这款游戏获得成功,该公司会将其抽取出一个框架,以便销售
- 最大的花费是请艺术高手创作出视觉体验
World of Webcraft
An entertainment company wants a first-person shooter MMORPG game delivered through the browser
Users: millions (they hope)
Requirements:
- users choose the map they want to play in, then duke it out with randomly-selected players of roughly equal skill
- players can 'trick out' their characters with skills/equipment by sending the company money
- usable from any 'modern' Web browser
- full-immersion experience (sound, graphics, etc)
- players can 'chat' (trash talk) to other players, but only those 'within range'
- players can create invitation-only tournaments
- guests can observe all the players without being seen/interact (ghosts)
- players can create new maps, weapons, and rules
Additional Context:
- gaming performance is high priority, but scalability even more so
- if this game is successful, the company plans to extract the good bits as a framework they can sell
- biggest expense are the highly skilled artists creating the visual look and feel