用Canvas生成随机验证码(后端前端都可以)

2018-04-16 16:13:46 浏览数 (1)

一 、使用前端生成验证码

代码语言:javascript复制
<!DOCTYPE html>
<html>

    <head>
        <meta charset="UTF-8">
        <title></title>
    </head>

    <body>
        <canvas id="canvas" width="120" height="40"></canvas>
        <a href="#" id="changeImg">看不清,换一张</a>
        <script>
            /**生成一个随机数**/
            function randomNum(min, max) {
                return Math.floor(Math.random() * (max - min)   min);
            }
            /**生成一个随机色**/
            function randomColor(min, max) {
                var r = randomNum(min, max);
                var g = randomNum(min, max);
                var b = randomNum(min, max);
                return "rgb("   r   ","   g   ","   b   ")";
            }
            drawPic();
            document.getElementById("changeImg").onclick = function(e) {
                e.preventDefault();
                drawPic();
            }

            /**绘制验证码图片**/
            function drawPic() {
                var canvas = document.getElementById("canvas");
                var width = canvas.width;
                var height = canvas.height;
                var ctx = canvas.getContext('2d');
                ctx.textBaseline = 'bottom';

                /**绘制背景色**/
                ctx.fillStyle = randomColor(180, 240); //颜色若太深可能导致看不清
                ctx.fillRect(0, 0, width, height);
                /**绘制文字**/
                var str = 'ABCEFGHJKLMNPQRSTWXY123456789';
                for(var i = 0; i < 4; i  ) {
                    var txt = str[randomNum(0, str.length)];
                    ctx.fillStyle = randomColor(50, 160); //随机生成字体颜色
                    ctx.font = randomNum(15, 40)   'px SimHei'; //随机生成字体大小
                    var x = 10   i * 25;
                    var y = randomNum(25, 45);
                    var deg = randomNum(-45, 45);
                    //修改坐标原点和旋转角度
                    ctx.translate(x, y);
                    ctx.rotate(deg * Math.PI / 180);
                    ctx.fillText(txt, 0, 0);
                    //恢复坐标原点和旋转角度
                    ctx.rotate(-deg * Math.PI / 180);
                    ctx.translate(-x, -y);
                }
                /**绘制干扰线**/
                for(var i = 0; i < 8; i  ) {
                    ctx.strokeStyle = randomColor(40, 180);
                    ctx.beginPath();
                    ctx.moveTo(randomNum(0, width), randomNum(0, height));
                    ctx.lineTo(randomNum(0, width), randomNum(0, height));
                    ctx.stroke();
                }
                /**绘制干扰点**/
                for(var i = 0; i < 100; i  ) {
                    ctx.fillStyle = randomColor(0, 255);
                    ctx.beginPath();
                    ctx.arc(randomNum(0, width), randomNum(0, height), 1, 0, 2 * Math.PI);
                    ctx.fill();
                }
            }
        </script>
    </body>

</html>

二、后端生成验证码

暂时这个

代码语言:javascript复制
<html>  
<meta http-equiv="X-UA-Compatible" content="chrome=1">  
<head>  
<script>  
        window.onload = function() {  
            draw();  
            var saveButton = document.getElementById("saveImageBtn");  
            bindButtonEvent(saveButton, "click", saveImageInfo);  
            var dlButton = document.getElementById("downloadImageBtn");  
            bindButtonEvent(dlButton, "click", saveAsLocalImage);  
        };  
            function draw(){  
                var canvas = document.getElementById("thecanvas");  
                var ctx = canvas.getContext("2d");  
                ctx.fillStyle = "rgba(125, 46, 138, 0.5)";  
                ctx.fillRect(25,25,100,100);   
                ctx.fillStyle = "rgba( 0, 146, 38, 0.5)";  
                ctx.fillRect(58, 74, 125, 100);  
                ctx.fillStyle = "rgba( 0, 0, 0, 1)"; // black color  
                ctx.fillText("Gloomyfish - Demo", 50, 50);  
            }  
              
            function bindButtonEvent(element, type, handler)  
            {  
                   if(element.addEventListener) {  
                      element.addEventListener(type, handler, false);  
                   } else {  
                      element.attachEvent('on' type, handler);  
                   }  
            }  
              
            function saveImageInfo ()   
            {  
                var mycanvas = document.getElementById("thecanvas");  
                var image    = mycanvas.toDataURL("image/png");  
                var w=window.open('about:blank','image from canvas');  
                w.document.write("<img src='" image "' alt='from canvas'/>");  
            }  
  
            function saveAsLocalImage () {  
                var myCanvas = document.getElementById("thecanvas");  
                // here is the most important part because if you dont replace you will get a DOM 18 exception.  
                // var image = myCanvas.toDataURL("image/png").replace("image/png", "image/octet-stream;Content-Disposition: attachment;filename=foobar.png");  
                var image = myCanvas.toDataURL("image/png").replace("image/png", "image/octet-stream");   
                window.location.href=image; // it will save locally  
            }  
        </script>  
</head>  
<body bgcolor="#E6E6FA">  
    <div>  
        <canvas width=200 height=200 id="thecanvas"></canvas>  
        <button id="saveImageBtn">Save Image</button>  
        <button id="downloadImageBtn">Download Image</button>  
    </div>  
</body>  
</html>  

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