Python+OpenGL进行立方体多纹理映射

2018-04-16 17:07:45 浏览数 (1)

Python扩展库pyopengl完美地封装了OpenGL,从而使得可以使用Python编写计算机图形学程序。如果使用pip在线安装不成功的话,可以下载whl文件然后本地安装。

本文代码使用Python OpenGL对立方体进行贴图,并且每个面的纹理不相同。之前发过一个类似的,不过那个是6个面的纹理一样,见Python实现立方体纹理映射

import sys

from OpenGL.GL import *

from OpenGL.GLUT import *

from OpenGL.GLU import *

from PIL import Image

class MyPyOpenGLTest:

def __init__(self,

width=640,

height=480,

title='MyPyOpenGLTest'.encode()):

glutInit(sys.argv)

glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)

glutInitWindowSize(width, height)

self.window = glutCreateWindow(title)

glutDisplayFunc(self.Draw)

glutIdleFunc(self.Draw)

self.InitGL(width, height)

#绕各坐标轴旋转的角度

self.x = 0.0

self.y = 0.0

self.z = 0.0

#绘制图形

def Draw(self):

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

glLoadIdentity()

#沿z轴平移

glTranslate(0.0, 0.0, -5.0)

#分别绕x,y,z轴旋转

glRotatef(self.x, 1.0, 0.0, 0.0)

glRotatef(self.y, 0.0, 1.0, 0.0)

glRotatef(self.z, 0.0, 0.0, 1.0)

#开始绘制立方体的每个面,同时设置纹理映射

glBindTexture(GL_TEXTURE_2D, 0)

#绘制四边形

glBegin(GL_QUADS)

#设置纹理坐标

glTexCoord2f(0.0, 0.0)

#绘制顶点

glVertex3f(-1.0, -1.0, 1.0)

glTexCoord2f(1.0, 0.0)

glVertex3f(1.0, -1.0, 1.0)

glTexCoord2f(1.0, 1.0)

glVertex3f(1.0, 1.0, 1.0)

glTexCoord2f(0.0, 1.0)

glVertex3f(-1.0, 1.0, 1.0)

glEnd()

#切换纹理

glBindTexture(GL_TEXTURE_2D, 1)

glBegin(GL_QUADS)

glTexCoord2f(1.0, 0.0)

glVertex3f(-1.0, -1.0, -1.0)

glTexCoord2f(1.0, 1.0)

glVertex3f(-1.0, 1.0, -1.0)

glTexCoord2f(0.0, 1.0)

glVertex3f(1.0, 1.0, -1.0)

glTexCoord2f(0.0, 0.0)

glVertex3f(1.0, -1.0, -1.0)

glEnd()

#切换纹理

glBindTexture(GL_TEXTURE_2D, 2)

glBegin(GL_QUADS)

glTexCoord2f(0.0, 1.0)

glVertex3f(-1.0, 1.0, -1.0)

glTexCoord2f(0.0, 0.0)

glVertex3f(-1.0, 1.0, 1.0)

glTexCoord2f(1.0, 0.0)

glVertex3f(1.0, 1.0, 1.0)

glTexCoord2f(1.0, 1.0)

glVertex3f(1.0, 1.0, -1.0)

glEnd()

#切换纹理

glBindTexture(GL_TEXTURE_2D, 3)

glBegin(GL_QUADS)

glTexCoord2f(1.0, 1.0)

glVertex3f(-1.0, -1.0, -1.0)

glTexCoord2f(0.0, 1.0)

glVertex3f(1.0, -1.0, -1.0)

glTexCoord2f(0.0, 0.0)

glVertex3f(1.0, -1.0, 1.0)

glTexCoord2f(1.0, 0.0)

glVertex3f(-1.0, -1.0, 1.0)

glEnd()

#切换纹理

glBindTexture(GL_TEXTURE_2D, 4)

glBegin(GL_QUADS)

glTexCoord2f(1.0, 0.0)

glVertex3f(1.0, -1.0, -1.0)

glTexCoord2f(1.0, 1.0)

glVertex3f(1.0, 1.0, -1.0)

glTexCoord2f(0.0, 1.0)

glVertex3f(1.0, 1.0, 1.0)

glTexCoord2f(0.0, 0.0)

glVertex3f(1.0, -1.0, 1.0)

glEnd()

#切换纹理

glBindTexture(GL_TEXTURE_2D, 5)

glBegin(GL_QUADS)

glTexCoord2f(0.0, 0.0)

glVertex3f(-1.0, -1.0, -1.0)

glTexCoord2f(1.0, 0.0)

glVertex3f(-1.0, -1.0, 1.0)

glTexCoord2f(1.0, 1.0)

glVertex3f(-1.0, 1.0, 1.0)

glTexCoord2f(0.0, 1.0)

glVertex3f(-1.0, 1.0, -1.0)

#结束绘制

glEnd()

#刷新屏幕,产生动画效果

glutSwapBuffers()

#修改各坐标轴的旋转角度

self.x = 0.02

self.y = 0.03

self.z = 0.01

#加载纹理

def LoadTexture(self):

# 提前准备好的6个图片

imgFiles = [str(i) '.jpg' for i in range(1,7)]

for i in range(6):

img = Image.open(imgFiles[i])

width, height = img.size

img = img.tobytes('raw', 'RGBX', 0, -1)

glGenTextures(2)

glBindTexture(GL_TEXTURE_2D, i)

glTexImage2D(GL_TEXTURE_2D, 0, 4,

width, height, 0, GL_RGBA,

GL_UNSIGNED_BYTE,img)

glTexParameterf(GL_TEXTURE_2D,

GL_TEXTURE_WRAP_S, GL_CLAMP)

glTexParameterf(GL_TEXTURE_2D,

GL_TEXTURE_WRAP_T, GL_CLAMP)

glTexParameterf(GL_TEXTURE_2D,

GL_TEXTURE_WRAP_S, GL_REPEAT)

glTexParameterf(GL_TEXTURE_2D,

GL_TEXTURE_WRAP_T, GL_REPEAT)

glTexParameterf(GL_TEXTURE_2D,

GL_TEXTURE_MAG_FILTER, GL_NEAREST)

glTexParameterf(GL_TEXTURE_2D,

GL_TEXTURE_MIN_FILTER, GL_NEAREST)

glTexEnvf(GL_TEXTURE_ENV,

GL_TEXTURE_ENV_MODE, GL_DECAL)

def InitGL(self, width, height):

self.LoadTexture()

glEnable(GL_TEXTURE_2D)

glClearColor(1.0, 1.0, 1.0, 0.0)

glClearDepth(1.0)

glDepthFunc(GL_LESS)

glShadeModel(GL_SMOOTH)

#背面剔除,消隐

glEnable(GL_CULL_FACE)

glCullFace(GL_BACK)

glEnable(GL_POINT_SMOOTH)

glEnable(GL_LINE_SMOOTH)

glEnable(GL_POLYGON_SMOOTH)

glMatrixMode(GL_PROJECTION)

glHint(GL_POINT_SMOOTH_HINT,GL_NICEST)

glHint(GL_LINE_SMOOTH_HINT,GL_NICEST)

glHint(GL_POLYGON_SMOOTH_HINT,GL_FASTEST)

glLoadIdentity()

gluPerspective(45.0, float(width)/float(height), 0.1, 100.0)

glMatrixMode(GL_MODELVIEW)

def MainLoop(self):

glutMainLoop()

if __name__ == '__main__':

w = MyPyOpenGLTest()

w.MainLoop()

运行截图:

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