Unity里摄像机绕某一点进行旋转

2024-05-08 11:40:21 浏览数 (1)

平时经常能遇到,摄像机绕某一点进行旋转的需求,比如调整视角、更加详细展示某个物体,换座位等。我最近也是帮同事优化了一个换座位时调整摄像机视角的需求,关键代码如下。

代码语言:csharp复制
private void Update()
{
    if (Input.GetKeyUp(KeyCode.LeftArrow))
    {
        StartCoroutine(RotateCamera(pivotPos, pivotPos.forward, 36*5));
    }
    if (Input.GetKeyUp(KeyCode.RightArrow))
    {
        StartCoroutine(RotateCamera(pivotPos, pivotPos.forward, -36*5));
    }
}

IEnumerator RotateCamera(Transform target, Vector3 axis, int angle)
{
    int direction = angle > 0 ? 2 : -2;
    int times= Mathf.Abs(angle);
    for (int i = 0; i < times; i =2)
    {
        mainCamera.transform.RotateAround(target.position, axis, direction);
        yield return new WaitForEndOfFrame();
    }
}

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