扫雷游戏

2024-06-06 21:12:41 浏览数 (2)

1.简介:

通过C语言实现扫雷

2.代码实现:

我开创了三个文件,一个用来存储主函数,一个是游戏头文件,最后是游戏主函数,这样的优点是使得模块化,便于可读以及后期修改。

1)主函数代码:

代码语言:javascript复制
#include"game.h"
void menu()
{
	printf("********************n");
	printf("****  1.play  ******n");
	printf("****  0.exit  ******n");
}
void play()
{
	char mine[COWS][COLS];
	char show[COWS][COLS];
	//初始化棋盘
	initboard(mine, COWS, COLS, '0');
	initboard(show, COWS, COLS, '*');
	//打印棋盘
	Displayboard(show, COW, COL);
	//布置雷
	setmine(mine, COW, COL);
	//Displayboard(mine, COW, COL);
	//排查雷
	findmine(mine,show, COW, COL);
}
int main()
{
	int input=0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:");
		scanf_s("%d", &input);
		switch(input)
		{
			case 1: 
				printf("开始游戏n");
				play();
				break;
			case 0:
				printf("游戏结束n");
				break;
			default:
				printf("输入错误,请重新输入n");
				break;
}
	} while (input);
	return 0;
}

2)游戏头文件:

代码语言:javascript复制
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define COW 9
#define COL 9
#define COWS COW 2
#define COLS COL 2
#define easy_count 10//雷的数量
void initboard(char board[COWS][COLS], int cows, int cols, char set);
void Displayboard(char board[COWS][COLS], int cow, int col);
void setmine(char board[COWS][COLS], int cow, int col);
void findmine(char mine[COWS][COLS], char show[COWS][COLS], int cow, int col);

3)游戏主函数:

代码语言:javascript复制
#include"game.h"
void initboard(char board[COWS][COLS], int cows, int cols, char set)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < cows; i  )
	{
		for (j = 0; j < cols; j  )
			board[i][j] = set;
	}
}
void Displayboard(char board[COWS][COLS], int cow, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i <=col; i  )
	{
		printf("%d ", i);
	}
	printf("n");
	for (i = 1; i <= cow; i  )
	{
		printf("%d ", i);
		for (j = 1; j <= col; j  )
		{
			printf("%c ", board[i][j]);
		}
		printf("n");
	}
}
void setmine(char board[COWS][COLS], int cow, int col)
{
	int count = easy_count;
	while (count)
	{
		int i = rand() % cow   1;
		int j = rand() % col   1;
		if (board[i][j] == '0')
		{
			board[i][j] = '1';
			count--;
		}
	}
}
int getmine(char mine[COWS][COLS], int x, int y)
{
	return (mine[x - 1][y - 1]   mine[x - 1][y]   mine[x - 1][y   1]   
		mine[x][y - 1]  mine[x][y   1]   mine[x   1][y - 1]   mine[x   1][y]   
		mine[x   1][y   1] - 8 * '0');
}
void findmine(char mine[COWS][COLS], char show[COWS][COLS], int cow, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win<cow*col-easy_count)
	{
		printf("请输入要排查的坐标:");
		scanf_s("%d%d", &x, &y);
		if (x >= 1 && x <= cow && y >= 1 && y <= col)
		{
			if (mine[x][y] == '1')
			{
				printf("你已被炸死n");
				Displayboard(mine, COW, COL);
				break;
			}
			else
			{
				int count = getmine(mine, x, y);
				show[x][y] = count   '0';
				Displayboard(show, COW, COL);
				win  ;
			}
		}
		else
		{
			printf("坐标非法,请重新输入");
		}
	}
	if (win == cow * col - easy_count)
	{
		printf("恭喜你,已全部找到雷");
		Displayboard(mine, COW, COL);
	}
}

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