用C语言实现扫雷

2024-06-25 14:56:24 浏览数 (2)

开发工具:VS2022;

创建三个文件 第一个头文件:game.h

游戏的数据类型和函数声明的位置

代码语言:javascript复制
//游戏的数据类型和函数声明
#define _CRT_SECURE_NO_WARNINGS
#pragma

#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define EASY_COUNT 10

#define ROW 9
#define COL 9

#define ROWS ROW 2
#define COLS COL 2

//初始化棋盘
void InitBoard(char board[ROWS], int rows, int cols, char set);

//打印棋盘
void DisloayBoard(char board[ROWS][COLS], int row, int col);

//步骤雷
void SetMine(char board[ROWS][COLS], int row, int col);

//排查雷
void FindMine(char mine[ROWS][COLS], int show[ROWS][COLS], int row, int col);

第二个:game.c文件

代码语言:javascript复制
//游戏函数的实现
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) {
    int i, j;
    for (i = 0; i < rows; i  ) {
        for (j = 0; j < cols; j  ) {
            board[i][j] = set;
        }
    }
}

void DisplayBoard(char board[ROWS][COLS], int row, int col) {
    int i, j;
    printf("--------扫雷游戏-------n");
    for (i = 0; i <= col; i  ) {
        printf("%d ", i);
    }
    printf("n");
    for (i = 1; i <= row; i  ) {
        printf("%d ", i);
        for (j = 1; j <= col; j  ) {
            printf("%c ", board[i][j]);
        }
        printf("n");
    }
}

void SetMine(char board[ROWS][COLS], int row, int col) {
    int count = EASY_COUNT;
    while (count) {
        int x = rand() % row   1;
        int y = rand() % col   1;
        if (board[x][y] == '0') {
            board[x][y] = '1';
            count--;
        }
    }
}

int GetMineCount(char mine[ROWS][COLS], int x, int y) {
    return (mine[x - 1][y]   mine[x - 1][y - 1]   mine[x][y - 1]   mine[x   1][y - 1]  
        mine[x   1][y]   mine[x   1][y   1]   mine[x][y   1]   mine[x - 1][y   1] -
        8 * '0');
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {
    int x, y, win = 0;
    while (win < row * col - EASY_COUNT) {
        printf("请输入要排查的坐标:>");
        scanf("%d %d", &x, &y);
        if (x >= 1 && x <= row && y >= 1 && y <= col) {
            if (mine[x][y] == '1') {
                printf("很遗憾,你被炸死了n");
                DisplayBoard(mine, ROW, COL);
                break;
            }
            else {
                int count = GetMineCount(mine, x, y);
                show[x][y] = count   '0';
                DisplayBoard(show, ROW, COL);
                win  ;
            }
        }
        else {
            printf("坐标非法,重新输入n");
        }
    }
    if (win == row * col - EASY_COUNT) {
        printf("恭喜你,排雷成功n");
        DisplayBoard(mine, ROW, COL);
    }
}

第三个:text.c

代码语言:javascript复制
//游戏的测试逻辑
#include "game.h"

void menu() {
    printf("***********************n");
    printf("***** 1. play *****n");
    printf("***** 0. exit *****n");
    printf("***********************n");
}

void game() {
    char mine[ROWS][COLS]; //存放布置好的雷
    char show[ROWS][COLS]; //存放排查出的雷的信息
    //初始化棋盘
    InitBoard(mine, ROWS, COLS, '0');
    InitBoard(show, ROWS, COLS, '*');
    //打印棋盘
    DisplayBoard(show, ROW, COL);
    //布置雷
    SetMine(mine, ROW, COL);
    //排查雷
    FindMine(mine, show, ROW, COL);
}

int main() {
    int input = 0;
    srand((unsigned int)time(NULL));
    do {
        menu();
        printf("请选择:>");
        scanf("%d", &input);
        switch (input) {
        case 1:
            game();
            break;
        case 0:
            printf("退出游戏n");
            break;
        default:
            printf("选择错误,重新选择n");
            break;
        }
    } while (input);
    return 0;
}

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