全志V831基于pjsip的双向视频通话实现

2024-07-18 12:42:50 浏览数 (1)

主要包括几个方面工作:

1、Openh264解码视频;

2、解码视频扔给显示设备;

3、显示设备适配linux的显示屏;

接上文,已经实现了一个lvgl_dev.c,用来做显示设备的对接。

注意显示设备的注册顺序,video_dev.c中,注册显示设备的时候,要放到camera适配设备的后面,这样子默认的capture设备,即时不配置,也能找到第一个。

代码语言:javascript复制
#if PJMEDIA_VIDEO_DEV_HAS_OV5000
//--vcapture-dev= 0
    /* Better put colorbar at the last, so the default capturer will be
     * a real capturer, if any.
     */
    vid_subsys->drv[vid_subsys->drv_cnt  ].create = &pjmedia_ov5000_factory;
#endif
#if PJMEDIA_VIDEO_DEV_HAS_LVGL
// --vrender-dev=1
    vid_subsys->drv[vid_subsys->drv_cnt  ].create = &pjmedia_lvgl_factory;
#endif

app启动config文件中,需要指定采集设备和预览设备id:

代码语言:javascript复制
--video
--vcapture-dev 0
--vrender-dev 1

开启视频远端显示:

代码语言:javascript复制
//被叫
static pjsua_call_setting incoming_call_opt = {};
incoming_call_opt.flag |= PJSUA_CALL_SET_MEDIA_DIR;
pjsua_call_answer2(entry->id, &incoming_call_opt, app_config.auto_answer, NULL,
					   NULL);
		pjsua_call_setting_default(&incoming_call_opt);
		incoming_call_opt.aud_cnt = app_config.aud_cnt;
		incoming_call_opt.vid_cnt = app_config.vid.vid_cnt;
					    incoming_call_opt.vid_cnt = app_config.vid.vid_cnt;    
					            incoming_call_opt.media_dir[1] = PJMEDIA_DIR_ENCODING_DECODING;
					            
					            //主叫
				
	pjsua_call_setting_default(&call_opt);
	call_opt.aud_cnt = app_config.aud_cnt;
	call_opt.vid_cnt = app_config.vid.vid_cnt;	            
	call_opt.flag |= PJSUA_CALL_SET_MEDIA_DIR;
	if (audio_dir == 0){
		//snd_recv
		call_opt.media_dir[0] = PJMEDIA_DIR_ENCODING_DECODING;
	}else if (audio_dir == 1){
		//snd only
		call_opt.media_dir[0] = PJMEDIA_DIR_CAPTURE;
	}else{
		//recv only
		call_opt.media_dir[0] = PJMEDIA_DIR_PLAYBACK;
	}
	if (video_dir == 0){
		//no_video
		call_opt.media_dir[1] = PJMEDIA_DIR_NONE;
		call_opt.vid_cnt = 0;//
		//call_opt.out_auto_transmit  = PJ_FALSE;
	}else if (video_dir == 1){
		//snd only
		call_opt.media_dir[1] = PJMEDIA_DIR_CAPTURE;
		call_opt.vid_cnt = 1;//
		//call_opt.out_auto_transmit  = PJ_TRUE;
	}else{
		//recv only
		call_opt.media_dir[1] = PJMEDIA_DIR_PLAYBACK;
		call_opt.vid_cnt = 1;//
		//call_opt.out_auto_transmit  = PJ_FALSE;
	    //call_opt.in_auto_show = PJ_TRUE;
	}
	pjsua_call_make_call(current_acc, &tmp, &call_opt, NULL,
		&msg_data_, &current_call);

lvgl_dev.c显示适配:

重点是几个点:

1、显示视频的格式,是yvu420p还是其他的什么,需要转换为rgb24还是其他的什么rgb格式;

2、显示视频的角度,是否要旋转;

3、显示屏幕的分辨率,是否需要裁剪。

代码语言:javascript复制
    //I420转换为argb
	if (display_argb_data == NULL){
		
		display_argb_data = (uint8_t*)malloc(MAX_WIDTH * MAX_HEGITH * 4);
		display_rotate_argb_data = (uint8_t*)malloc(MAX_WIDTH * MAX_HEGITH * 4);
		display_i420_data = (uint8_t*)malloc(MAX_WIDTH * MAX_HEGITH * 3/2);
	}
	
	if (frame_width == 0){
		return PJ_SUCCESS;
	}
	
	ConvertYuvI420ToBitmap(frame->buf, frame_width, frame_height, display_argb_data,  MAX_WIDTH * MAX_HEGITH * 4);
	
	
	
	
int  ConvertYuvI420ToBitmap(uint8_t* yuvData, int width, int height, uint8_t *argbData, int argbSize) {  
    // 分配ARGB数据所需的内存(这里简化,你可能需要根据你的Bitmap类进行调整)  
    int need_argbSize = width * height * 3;  // ARGB 每个像素4字节  
	if (argbSize < need_argbSize || argbData == NULL){
		return 0;
	} 
    //uint8_t* argbData = new uint8_t[argbSize];  
	
    // 设置YUV平面的指针和步长  
    int yStride = width;  
    int uvStride = width / 2;  // 对于I420,U/V平面的宽度是Y平面的一半  
    int src_i420_y_size = width * height;
    uint8_t* yPlane = yuvData;  
    uint8_t* uPlane = yuvData   yStride * height;  
    uint8_t* vPlane = uPlane   uvStride * height / 2;  
	
	
	//转换为显示屏的宽度和高度
	uint8_t *dst_i420_data = display_i420_data;
    int dst_i420_y_size = VWIDTH * VHEIGHT;
    int dst_i420_u_size = (VWIDTH >> 1) * (VHEIGHT >> 1);
    uint8_t *dst_i420_y_data = dst_i420_data;
    uint8_t *dst_i420_u_data = dst_i420_data   dst_i420_y_size;
    uint8_t *dst_i420_v_data = dst_i420_data   dst_i420_y_size   dst_i420_u_size;
	int ret = 0;
	char file_name[255] = "";
	if (width < height){
		/*typedef enum FilterMode {
		  kFilterNone = 0,      // Point sample; Fastest.
		  kFilterLinear = 1,    // Filter horizontally only.
		  kFilterBilinear = 2,  // Faster than box, but lower quality scaling down.
		  kFilterBox = 3        // Highest quality.
		} FilterModeEnum;
		*/
		ret =I420Scale(yPlane,
			  yStride,
			  uPlane,
			  uvStride,
			  vPlane,
			  uvStride,
			  width,
			  height,
			  dst_i420_y_data,
			  VWIDTH,
			  dst_i420_u_data,
			  VWIDTH >> 1,
			  dst_i420_v_data,
			  VWIDTH >> 1,
			  VWIDTH,
			  VHEIGHT,
			  3);
	}else{
		uint8_t *dst_rotate_i420_y_data = display_rotate_argb_data;
		uint8_t *dst_rotate_i420_u_data = display_rotate_argb_data   src_i420_y_size;
		int src_i420_u_size = (width >> 1) * (height >> 1);
		uint8_t *dst_rotate_i420_v_data = display_rotate_argb_data   src_i420_y_size   src_i420_u_size;
		
			//rotate
		ret = I420Rotate(yPlane,
			  yStride,
			  uPlane,
			  uvStride,
			  vPlane,
			  uvStride, 
			  dst_rotate_i420_y_data,
			  height,
			  dst_rotate_i420_u_data,
			  height >> 1,
			  dst_rotate_i420_v_data,
			  height >> 1,
			  width,
			  height,
			  270
		);
		ret =I420Scale(dst_rotate_i420_y_data,
			  height,
			  dst_rotate_i420_u_data,
			  height >> 1,
			  dst_rotate_i420_v_data,
			  height >> 1,
			  height,
			  width,
			  dst_i420_y_data,
			  VWIDTH,
			  dst_i420_u_data,
			  VWIDTH >> 1,
			  dst_i420_v_data,
			  VWIDTH >> 1,
			  VWIDTH,
			  VHEIGHT,
			  3);
	}
		   
    //printf("I420Scale ret:%drn", ret);
	
	#if 0
    // 使用libyuv进行转换  
    ret = I420ToRGB24(dst_i420_y_data, VWIDTH, dst_i420_u_data, VWIDTH >> 1, dst_i420_v_data, VWIDTH >> 1, argbData, VWIDTH * 3, VWIDTH, VHEIGHT);  
    need_argbSize = VWIDTH * VHEIGHT * 3;  // ARGB 每个像素4字节   RGB24 每个像素3字节  
	#else
	ret =I420ToARGB(dst_i420_y_data, VWIDTH, dst_i420_u_data, VWIDTH >> 1, dst_i420_v_data, VWIDTH >> 1, argbData, VWIDTH * 4, VWIDTH, VHEIGHT);  
    need_argbSize = VWIDTH * VHEIGHT * 4;  // ARGB 每个像素4字节   RGB24 每个像素3字节   
	#endif
	
	static int save_index = 0;
	save_index  ;
	sprintf(file_name, "/mnt/UDISK/%d_10.bmp", save_index);
	//SaveARGBAsBMP(file_name, argbData, VWIDTH, VHEIGHT);
	//display_show_bitmap(argbData, need_argbSize, 4);
	display_show_bitmap(argbData, need_argbSize, 4);
	
    //printf("ConvertYuvI420ToBitmap ret:%d,need_argbSize:%drn", ret, need_argbSize);
}




#include <libyuv/convert.h>  
#include <libyuv/planar_functions.h>   

#define MAX_WIDTH 800
#define MAX_HEGITH 600
static int frame_width = 0;
static int frame_height = 0;
void set_video_frame_width(int width, int height){
	frame_width = width;
	frame_height = height;
}

#include <sys/mman.h>
#include <sys/ioctl.h>
#include <string.h>
#include <fcntl.h>
#include <linux/fb.h>
static int fbfd = -1; 
static char *fb_map = NULL;
static uint8_t* display_argb_data = NULL;
static uint8_t* display_rotate_argb_data = NULL;
static uint8_t* display_i420_data = NULL;
static int display_size = 0;
static unsigned long VWIDTH = 0;
static unsigned long VHEIGHT= 0;
static unsigned long BPP = 0;
static struct fb_fix_screeninfo finfo;
    struct fb_var_screeninfo vinfo; // 显卡设备的可变属性结构体
static void close_disply(){
	if (fb_map != NULL){
		// 解除映射
		munmap(fb_map, display_size);
		fb_map = NULL;
	}
	if (fbfd >= 0){
		close(fbfd);
	}
	display_size = 0;
	
   printf("close_disply end.n");
}
static void open_display(){
	
    // 打开LCD设备
    fbfd = open("/dev/fb0", O_RDWR|O_EXCL);


#if USE_BSD_FBDEV
    //Get fb type
    if (ioctl(fbfd, FBIOGTYPE, &fb) != 0) {
        perror("ioctl(FBIOGTYPE)");
        return;
    }

    //Get screen width
    if (ioctl(fbfd, FBIO_GETLINEWIDTH, &line_length) != 0) {
        perror("ioctl(FBIO_GETLINEWIDTH)");
        return;
    }
    // 获得当前显卡所支持的虚拟区显存大小
    VWIDTH  = fb.fb_width;
    VHEIGHT = fb.fb_height;
    BPP = fb.fb_depth;
	//vwidth:320  vheight:960?
    printf("display mem: %d×%d BPP:%dn", VWIDTH, VHEIGHT, BPP);
	int screen_height = 480;//
	if (VHEIGHT > screen_height){
		VHEIGHT = screen_height;
	}
    display_size = line_length * vinfo.yres;
#else 
    ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo); // 获取可变属性

    // Get fixed screen information
    if(ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo) == -1) {
        perror("Error reading fixed information");
        return;
    }
    printf("screen_info, %dx%d, �pp x_offset:%d, y_offset:%d, lines:%drn", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel,vinfo.xoffset,
		vinfo.yoffset, finfo.line_length);
    // 获得当前显卡所支持的虚拟区显存大小
    VWIDTH  = vinfo.xres;//vinfo.xres_virtual;
    VHEIGHT = vinfo.yres;//vinfo.yres_virtual;
    BPP = vinfo.bits_per_pixel; 
	//vwidth:320  vheight:960?
    printf("display mem: %dX%d BPP:%dn", VWIDTH, VHEIGHT, BPP);
#if 0
	int screen_height = 480;//
	if (VHEIGHT > screen_height){
		VHEIGHT = screen_height;
	}
#endif
	    // Figure out the size of the screen in bytes
    display_size =  finfo.smem_len; //finfo.line_length * vinfo.yres;   
#endif
    // 申请一块虚拟区大小的映射内存
    fb_map = mmap(NULL, display_size,
                PROT_READ|PROT_WRITE,
                MAP_SHARED, fbfd, 0);
    if(fb_map != MAP_FAILED)
    {
        printf("open success,fb_map:%d,display_size:%dn", fb_map, display_size); 
    }else{
		display_size = 0; 
        printf("open failedn");
	}
}

static void display_show_bitmap(uint8_t *color_p, int total_length, int per_bit){
	if (fb_map == NULL){
		return;
	}
    if(total_length <= display_size) 
    {
		#if 1
        //memcpy(fb_map,data,total_length);
	    uint8_t * fbp8 = (uint8_t *)fb_map;
        int x;
        long int location = 0;
        int32_t y;
        uint8_t *pixel;
        for(y = 0; y <= VHEIGHT; y  ) {
            location = (0   vinfo.xoffset)   (y   vinfo.yoffset) * finfo.line_length / 3;
            for (x = 0; x < VWIDTH;   x) {
                pixel = (uint8_t *)(&color_p[x*per_bit]);
                fbp8[3 * (location   x)] = pixel[0];
                fbp8[3 * (location   x)   1] = pixel[1];
                fbp8[3 * (location   x)   2] = pixel[2];
            }
            color_p  = VWIDTH*per_bit;
        }
		#else
				
	    uint8_t * fbp = (uint8_t *)fb_map;
		for (int y = 0; y < VHEIGHT; y  ) {  
			for (int x = 0; x < VWIDTH; x  ) {  
				// 计算当前像素在framebuffer中的位置  
				int offset = (y * finfo.line_length)   (x * (vinfo.bits_per_pixel / 8));  
				// 写入RGB值(注意:可能需要调整以匹配实际的内存布局)  
				fbp[offset] = color_p[(y * VWIDTH   x) * 4]; // B  
				fbp[offset   1] = color_p[(y * VWIDTH   x) * 4   1]; // G  
				fbp[offset   2] = color_p[(y * VWIDTH   x) * 4   2]; // R  
			}  
		}  
			#endif
    }else {
       memcpy(fb_map, color_p, display_size);
    } 
}

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