主要包括几个方面工作:
1、Openh264解码视频;
2、解码视频扔给显示设备;
3、显示设备适配linux的显示屏;
接上文,已经实现了一个lvgl_dev.c,用来做显示设备的对接。
注意显示设备的注册顺序,video_dev.c中,注册显示设备的时候,要放到camera适配设备的后面,这样子默认的capture设备,即时不配置,也能找到第一个。
代码语言:javascript复制#if PJMEDIA_VIDEO_DEV_HAS_OV5000
//--vcapture-dev= 0
/* Better put colorbar at the last, so the default capturer will be
* a real capturer, if any.
*/
vid_subsys->drv[vid_subsys->drv_cnt ].create = &pjmedia_ov5000_factory;
#endif
#if PJMEDIA_VIDEO_DEV_HAS_LVGL
// --vrender-dev=1
vid_subsys->drv[vid_subsys->drv_cnt ].create = &pjmedia_lvgl_factory;
#endif
app启动config文件中,需要指定采集设备和预览设备id:
代码语言:javascript复制--video
--vcapture-dev 0
--vrender-dev 1
开启视频远端显示:
代码语言:javascript复制//被叫
static pjsua_call_setting incoming_call_opt = {};
incoming_call_opt.flag |= PJSUA_CALL_SET_MEDIA_DIR;
pjsua_call_answer2(entry->id, &incoming_call_opt, app_config.auto_answer, NULL,
NULL);
pjsua_call_setting_default(&incoming_call_opt);
incoming_call_opt.aud_cnt = app_config.aud_cnt;
incoming_call_opt.vid_cnt = app_config.vid.vid_cnt;
incoming_call_opt.vid_cnt = app_config.vid.vid_cnt;
incoming_call_opt.media_dir[1] = PJMEDIA_DIR_ENCODING_DECODING;
//主叫
pjsua_call_setting_default(&call_opt);
call_opt.aud_cnt = app_config.aud_cnt;
call_opt.vid_cnt = app_config.vid.vid_cnt;
call_opt.flag |= PJSUA_CALL_SET_MEDIA_DIR;
if (audio_dir == 0){
//snd_recv
call_opt.media_dir[0] = PJMEDIA_DIR_ENCODING_DECODING;
}else if (audio_dir == 1){
//snd only
call_opt.media_dir[0] = PJMEDIA_DIR_CAPTURE;
}else{
//recv only
call_opt.media_dir[0] = PJMEDIA_DIR_PLAYBACK;
}
if (video_dir == 0){
//no_video
call_opt.media_dir[1] = PJMEDIA_DIR_NONE;
call_opt.vid_cnt = 0;//
//call_opt.out_auto_transmit = PJ_FALSE;
}else if (video_dir == 1){
//snd only
call_opt.media_dir[1] = PJMEDIA_DIR_CAPTURE;
call_opt.vid_cnt = 1;//
//call_opt.out_auto_transmit = PJ_TRUE;
}else{
//recv only
call_opt.media_dir[1] = PJMEDIA_DIR_PLAYBACK;
call_opt.vid_cnt = 1;//
//call_opt.out_auto_transmit = PJ_FALSE;
//call_opt.in_auto_show = PJ_TRUE;
}
pjsua_call_make_call(current_acc, &tmp, &call_opt, NULL,
&msg_data_, ¤t_call);
lvgl_dev.c显示适配:
重点是几个点:
1、显示视频的格式,是yvu420p还是其他的什么,需要转换为rgb24还是其他的什么rgb格式;
2、显示视频的角度,是否要旋转;
3、显示屏幕的分辨率,是否需要裁剪。
代码语言:javascript复制 //I420转换为argb
if (display_argb_data == NULL){
display_argb_data = (uint8_t*)malloc(MAX_WIDTH * MAX_HEGITH * 4);
display_rotate_argb_data = (uint8_t*)malloc(MAX_WIDTH * MAX_HEGITH * 4);
display_i420_data = (uint8_t*)malloc(MAX_WIDTH * MAX_HEGITH * 3/2);
}
if (frame_width == 0){
return PJ_SUCCESS;
}
ConvertYuvI420ToBitmap(frame->buf, frame_width, frame_height, display_argb_data, MAX_WIDTH * MAX_HEGITH * 4);
int ConvertYuvI420ToBitmap(uint8_t* yuvData, int width, int height, uint8_t *argbData, int argbSize) {
// 分配ARGB数据所需的内存(这里简化,你可能需要根据你的Bitmap类进行调整)
int need_argbSize = width * height * 3; // ARGB 每个像素4字节
if (argbSize < need_argbSize || argbData == NULL){
return 0;
}
//uint8_t* argbData = new uint8_t[argbSize];
// 设置YUV平面的指针和步长
int yStride = width;
int uvStride = width / 2; // 对于I420,U/V平面的宽度是Y平面的一半
int src_i420_y_size = width * height;
uint8_t* yPlane = yuvData;
uint8_t* uPlane = yuvData yStride * height;
uint8_t* vPlane = uPlane uvStride * height / 2;
//转换为显示屏的宽度和高度
uint8_t *dst_i420_data = display_i420_data;
int dst_i420_y_size = VWIDTH * VHEIGHT;
int dst_i420_u_size = (VWIDTH >> 1) * (VHEIGHT >> 1);
uint8_t *dst_i420_y_data = dst_i420_data;
uint8_t *dst_i420_u_data = dst_i420_data dst_i420_y_size;
uint8_t *dst_i420_v_data = dst_i420_data dst_i420_y_size dst_i420_u_size;
int ret = 0;
char file_name[255] = "";
if (width < height){
/*typedef enum FilterMode {
kFilterNone = 0, // Point sample; Fastest.
kFilterLinear = 1, // Filter horizontally only.
kFilterBilinear = 2, // Faster than box, but lower quality scaling down.
kFilterBox = 3 // Highest quality.
} FilterModeEnum;
*/
ret =I420Scale(yPlane,
yStride,
uPlane,
uvStride,
vPlane,
uvStride,
width,
height,
dst_i420_y_data,
VWIDTH,
dst_i420_u_data,
VWIDTH >> 1,
dst_i420_v_data,
VWIDTH >> 1,
VWIDTH,
VHEIGHT,
3);
}else{
uint8_t *dst_rotate_i420_y_data = display_rotate_argb_data;
uint8_t *dst_rotate_i420_u_data = display_rotate_argb_data src_i420_y_size;
int src_i420_u_size = (width >> 1) * (height >> 1);
uint8_t *dst_rotate_i420_v_data = display_rotate_argb_data src_i420_y_size src_i420_u_size;
//rotate
ret = I420Rotate(yPlane,
yStride,
uPlane,
uvStride,
vPlane,
uvStride,
dst_rotate_i420_y_data,
height,
dst_rotate_i420_u_data,
height >> 1,
dst_rotate_i420_v_data,
height >> 1,
width,
height,
270
);
ret =I420Scale(dst_rotate_i420_y_data,
height,
dst_rotate_i420_u_data,
height >> 1,
dst_rotate_i420_v_data,
height >> 1,
height,
width,
dst_i420_y_data,
VWIDTH,
dst_i420_u_data,
VWIDTH >> 1,
dst_i420_v_data,
VWIDTH >> 1,
VWIDTH,
VHEIGHT,
3);
}
//printf("I420Scale ret:%drn", ret);
#if 0
// 使用libyuv进行转换
ret = I420ToRGB24(dst_i420_y_data, VWIDTH, dst_i420_u_data, VWIDTH >> 1, dst_i420_v_data, VWIDTH >> 1, argbData, VWIDTH * 3, VWIDTH, VHEIGHT);
need_argbSize = VWIDTH * VHEIGHT * 3; // ARGB 每个像素4字节 RGB24 每个像素3字节
#else
ret =I420ToARGB(dst_i420_y_data, VWIDTH, dst_i420_u_data, VWIDTH >> 1, dst_i420_v_data, VWIDTH >> 1, argbData, VWIDTH * 4, VWIDTH, VHEIGHT);
need_argbSize = VWIDTH * VHEIGHT * 4; // ARGB 每个像素4字节 RGB24 每个像素3字节
#endif
static int save_index = 0;
save_index ;
sprintf(file_name, "/mnt/UDISK/%d_10.bmp", save_index);
//SaveARGBAsBMP(file_name, argbData, VWIDTH, VHEIGHT);
//display_show_bitmap(argbData, need_argbSize, 4);
display_show_bitmap(argbData, need_argbSize, 4);
//printf("ConvertYuvI420ToBitmap ret:%d,need_argbSize:%drn", ret, need_argbSize);
}
#include <libyuv/convert.h>
#include <libyuv/planar_functions.h>
#define MAX_WIDTH 800
#define MAX_HEGITH 600
static int frame_width = 0;
static int frame_height = 0;
void set_video_frame_width(int width, int height){
frame_width = width;
frame_height = height;
}
#include <sys/mman.h>
#include <sys/ioctl.h>
#include <string.h>
#include <fcntl.h>
#include <linux/fb.h>
static int fbfd = -1;
static char *fb_map = NULL;
static uint8_t* display_argb_data = NULL;
static uint8_t* display_rotate_argb_data = NULL;
static uint8_t* display_i420_data = NULL;
static int display_size = 0;
static unsigned long VWIDTH = 0;
static unsigned long VHEIGHT= 0;
static unsigned long BPP = 0;
static struct fb_fix_screeninfo finfo;
struct fb_var_screeninfo vinfo; // 显卡设备的可变属性结构体
static void close_disply(){
if (fb_map != NULL){
// 解除映射
munmap(fb_map, display_size);
fb_map = NULL;
}
if (fbfd >= 0){
close(fbfd);
}
display_size = 0;
printf("close_disply end.n");
}
static void open_display(){
// 打开LCD设备
fbfd = open("/dev/fb0", O_RDWR|O_EXCL);
#if USE_BSD_FBDEV
//Get fb type
if (ioctl(fbfd, FBIOGTYPE, &fb) != 0) {
perror("ioctl(FBIOGTYPE)");
return;
}
//Get screen width
if (ioctl(fbfd, FBIO_GETLINEWIDTH, &line_length) != 0) {
perror("ioctl(FBIO_GETLINEWIDTH)");
return;
}
// 获得当前显卡所支持的虚拟区显存大小
VWIDTH = fb.fb_width;
VHEIGHT = fb.fb_height;
BPP = fb.fb_depth;
//vwidth:320 vheight:960?
printf("display mem: %d×%d BPP:%dn", VWIDTH, VHEIGHT, BPP);
int screen_height = 480;//
if (VHEIGHT > screen_height){
VHEIGHT = screen_height;
}
display_size = line_length * vinfo.yres;
#else
ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo); // 获取可变属性
// Get fixed screen information
if(ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo) == -1) {
perror("Error reading fixed information");
return;
}
printf("screen_info, %dx%d, �pp x_offset:%d, y_offset:%d, lines:%drn", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel,vinfo.xoffset,
vinfo.yoffset, finfo.line_length);
// 获得当前显卡所支持的虚拟区显存大小
VWIDTH = vinfo.xres;//vinfo.xres_virtual;
VHEIGHT = vinfo.yres;//vinfo.yres_virtual;
BPP = vinfo.bits_per_pixel;
//vwidth:320 vheight:960?
printf("display mem: %dX%d BPP:%dn", VWIDTH, VHEIGHT, BPP);
#if 0
int screen_height = 480;//
if (VHEIGHT > screen_height){
VHEIGHT = screen_height;
}
#endif
// Figure out the size of the screen in bytes
display_size = finfo.smem_len; //finfo.line_length * vinfo.yres;
#endif
// 申请一块虚拟区大小的映射内存
fb_map = mmap(NULL, display_size,
PROT_READ|PROT_WRITE,
MAP_SHARED, fbfd, 0);
if(fb_map != MAP_FAILED)
{
printf("open success,fb_map:%d,display_size:%dn", fb_map, display_size);
}else{
display_size = 0;
printf("open failedn");
}
}
static void display_show_bitmap(uint8_t *color_p, int total_length, int per_bit){
if (fb_map == NULL){
return;
}
if(total_length <= display_size)
{
#if 1
//memcpy(fb_map,data,total_length);
uint8_t * fbp8 = (uint8_t *)fb_map;
int x;
long int location = 0;
int32_t y;
uint8_t *pixel;
for(y = 0; y <= VHEIGHT; y ) {
location = (0 vinfo.xoffset) (y vinfo.yoffset) * finfo.line_length / 3;
for (x = 0; x < VWIDTH; x) {
pixel = (uint8_t *)(&color_p[x*per_bit]);
fbp8[3 * (location x)] = pixel[0];
fbp8[3 * (location x) 1] = pixel[1];
fbp8[3 * (location x) 2] = pixel[2];
}
color_p = VWIDTH*per_bit;
}
#else
uint8_t * fbp = (uint8_t *)fb_map;
for (int y = 0; y < VHEIGHT; y ) {
for (int x = 0; x < VWIDTH; x ) {
// 计算当前像素在framebuffer中的位置
int offset = (y * finfo.line_length) (x * (vinfo.bits_per_pixel / 8));
// 写入RGB值(注意:可能需要调整以匹配实际的内存布局)
fbp[offset] = color_p[(y * VWIDTH x) * 4]; // B
fbp[offset 1] = color_p[(y * VWIDTH x) * 4 1]; // G
fbp[offset 2] = color_p[(y * VWIDTH x) * 4 2]; // R
}
}
#endif
}else {
memcpy(fb_map, color_p, display_size);
}
}