C++ 中文周刊 2024-03-09 第151期

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本期文章由 不语 HNY {} 赞助

周末有点忙,内容不多,这周争取双更

话说看到了别人的知识星球真有一种这也能卖钱的感觉

c 知识普及还是很远,无论深度还是广度,优质内容还是太少了,这种稍微懂点就敢开知识星球开课了

资讯

标准委员会动态/ide/编译器信息放在这里

编译器信息最新动态推荐关注hellogcc公众号 本周更新 2024-02-28 第243期

文章

浅谈侵入式结构的应用 https://zhuanlan.zhihu.com/p/679066486

总结的的非常好

virtual-function-templates-with-stateful-metaprogramming-in-c -20 virtual-function-templates-with-stateful-metaprogramming-in-c -20
In C /WinRT, you shouldn’t destroy an object while you’re co_awaiting it https://devblogs.microsoft.com/oldnewthing/20240307-00/?p=109490

co_wait对象如果被析构,可能有bug

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struct MyThing : winrt::implements<MyThing, winrt::IInspectable>
{
    winrt::IAsyncAction m_pendingAction{ nullptr };

    winrt::IAsyncAction DoSomethingAsync() {
        auto lifetime = get_strong();
        m_pendingAction = LongOperationAsync();
        co_await m_pendingAction;
        PostProcessing();
    }

    void Cancel() {
        if (m_pendingAction) {
            m_pendingAction.Cancel();
            m_pendingAction = nullptr;
        }
    }
};
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这段代码, 如果DoSomethingAsync的时候另一个线程Cancel了,pendingAction被析构了,co_await就会挂

解决方案,co_await副本,复制一份或者decay_copy auto{}

这种指针问题和co_await关系不大,但是容易忽略,普通函数也可以触发,比如异步调用lambda,然后lambda里reset指针,这种场景,可能需要copy这个对象

Borrow Checker, Lifetimes and Destructor Arguments in C Avanced compile-time validation with stateful https://a10nw01f.github.io/post/advanced_compile_time_validation/metaprogramming

看得我眼睛疼 在线演示 https://godbolt.org/z/71qs619Ge

LLVM's 'RFC: C Buffer Hardening' at Google https://bughunters.google.com/blog/6368559657254912/llvm-s-rfc-c-buffer-hardening-at-google

安全加固 c buffer的 google内部测试加固完性能衰退也就%1 希望llvm合了

RAII all the things? https://biowpn.github.io/bioweapon/2024/03/05/raii-all-the-things.html

用unique_ptr来搞,以前讲过类似的。直接贴代码

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struct fcloser {
    void operator()(std::FILE* fp) const noexcept {
        std::fclose(fp);
    }
};

using file_ptr = std::unique_ptr<std::FILE, fcloser>;


struct mem_unmapper {
    size_t length{};

    void operator()(void* addr) const noexcept {
        ::munmap(addr, length);
    }
};

using mapped_mem_ptr = std::unique_ptr<void, mem_unmapper>;

[[nodiscard]] inline mapped_mem_ptr make_mapped_mem(void* addr, size_t length, int prot, int flags, int fd, off_t offset) {
    void* p = ::mmap(addr, length, prot, flags, fd, offset);
    if (p == MAP_FAILED) { // MAP_FAILED is not NULL
        return nullptr;
    }
    return {p, mem_unmapper{length}}; // unique_ptr owns a deleter, which remembers the length
}


// Intentionally non-RAII
class file_descriptor {
    int fd_{-1};
public:
    file_descriptor(int fd = -1): fd_(fd) {}
    file_descriptor(nullptr_t) {}
    operator int() const { return fd_; }
    explicit operator bool() const { return fd_ != -1; }
    friend bool operator==(file_descriptor, file_descriptor) = default; // Since C  20
};

struct fd_closer {
    using pointer = file_descriptor; // IMPORTANT
    void operator()(pointer fd) const noexcept {
        ::close(int(fd));
    }
};
//using unique_fd = std::unique_ptr<int,             fd_closer>; // Ok
using unique_fd = std::unique_ptr<file_descriptor, fd_closer>; // Ok
//using unique_fd = std::unique_ptr<void,            fd_closer>; // Ok
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其他场景自己拼一个defer或者scope_exit

How do I make an expression non-movable? What’s the opposite of std::move? https://devblogs.microsoft.com/oldnewthing/20240306-00/?p=109481

如何实现强制不move?

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template<typename T>
std::remove_reference_t<T> const& no_move(T&& t)
{
    return t;
}

std::vector<int> v = no_move(make_vector());
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Python3.13的JIT是如何实现的 https://zhuanlan.zhihu.com/p/682997904

这个也有点意思

不用指针实现pimpl https://github.com/friendlyanon/pimpl-but-the-p-is-silent

代码很短

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class impl
{
public:
  impl();
  ~impl();

  int add(int x) const;

private:
  alignas(private_align) unsigned char buffer[private_size];
};

class impl_private
{
public:
  explicit impl_private(int y);

  int add(int x) const;

private:
  int _y;
};

template<typename T>
using impl_t = std::conditional_t<std::is_const_v<std::remove_pointer_t<T>>,
                                  impl_private const,
                                  impl_private>*;

#define IMPL std::launder(reinterpret_cast<impl_t<decltype(this)>>(buffer))

impl::impl()
{
  (void)new (buffer) impl_private(1);
}

impl::~impl()
{
  IMPL->~impl_private();
}

int impl::add(int x) const
{
  return IMPL->add(x);
}
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核心是用buffer存实现类,然后硬转,看一乐

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