图形编辑器基于Paper.js教程12:井身结构编辑器,多条完全平行的弯曲线,使用额外平行线来作为弯曲中心线的度量尺

2024-08-06 10:13:30 浏览数 (3)

背景

对于弯曲的三条平行线,一开始我以为只需要使用中心线,然后复制两条,一个向右下角平移,一个向左上角平移,就能让三条线实现完全平行,每一处的距离都相等。后来仔细思考后,发现我想错了,因为弯曲处的平行距离是,x移动,y移动的平方根。后来想使用曲线的缩放加上平移来实现三条线段弯曲平行,曲线部分依然无法达到完全平行。

最后请教了ChatGPT,对于曲线的平行线,要使用切线加法线的方式来确定。法线的距离就是平行距离。

具体就是获取曲线部分上的每一个点,然后求出该点的切线向量,然后再求出切线的法线,法线延长平行距离,就能确定平移后的点。

以下是效果图及完整的实现代码。

案例还有一些小问题,就是末尾的封口时,细节没有处理,只是简单地做作x轴,加减。理想情况是,想中心线作垂直线。然后对最外层的线段连线。

附加一个弯曲的中心线度量尺。

垂直的井身

垂直的井身

代码语言:javascript复制
<!DOCTYPE html>
<html>

<head>
  <script src="./paper-full.min.js"></script>
  <style>
    canvas {
      width: 900px;
      height: 750px;
      border: 1px solid #ccc;
      display: block;
      margin: 0 auto;
    }
  </style>
</head>

<body>
  <canvas id="myCanvas" resize></canvas>
  <script>
    paper.setup('myCanvas');

    const casingColor = "#1e88e5"
    let initialHandlePointSize = null

    // 创建一个包含直角的路径
    var centerPath = new paper.Path({
      segments: [[0, 0], [0, 500.0]],
      strokeColor: '#ffc107',
      strokeWidth: 1,
      strokeScaling: false,
      // fullySelected: true  // 选中状态,便于查看路径详情
    });
    var length = centerPath.length;
    var quarterPoint2 = centerPath.getPointAt(length * 0.5);
    centerPath.insert(1, quarterPoint2);


    const radius = 15.0
    let innerPath = null
    let outerPath = null

    const casingData = [
      { name: '最内侧套管', color: '#5470c6', key: 'casing1', smallRadius: 15.0, bigRadius: 21.5, length: 400.0 },
      { name: '第二层套管', color: '#92cc76', key: 'casing2', smallRadius: 21.5, bigRadius: 31.5, length: 250.0 },
      { name: '第三层套管', color: '#fac858', key: 'casing3', smallRadius: 31.5, bigRadius: 44.5, length: 150.0 },
      { name: '第四层套管', color: '#ef6666', key: 'casing4', smallRadius: 44.5, bigRadius: 66.5, length: 50.0 }
    ]

    initOutPath()

    function addBaseLine() {
      var center = centerPath.firstSegment.point; // 中心点位置
      var extension = 200.0; // 向左右各扩展100单位

      // 计算起点和终点
      var startPoint = center.subtract([extension, 0]); // 向左扩展
      var endPoint = center.add([extension, 0]); // 向右扩展

      // 创建线段
      var baseLine = new paper.Path({
        name: 'fizzBase',
        segments: [startPoint, endPoint],
        strokeColor: 'black', // 线条颜色
        strokeWidth: 2 // 线条宽度
      });

    }

    function initOutPath() {
      // 创建内侧和外侧路径
      if (outerPath) {
        outerPath.remove()
        outerPath = null
      }
      if (innerPath) {
        innerPath.remove()
        innerPath = null
      }
      outerPath = new paper.Path({
        strokeColor: casingColor,
        strokeWidth: 1,
        // fullySelected: true
      });
      innerPath = new paper.Path({
        strokeColor: casingColor,
        strokeWidth: 1
      });

      const startPoint = centerPath.segments[0].point
      innerPath.add(startPoint.add(new paper.Point(-radius, 0)));
      outerPath.add(startPoint.add(new paper.Point(radius, 0)));

      var startLocationOffset = centerPath.getLocationOf(centerPath.segments[0].point).offset;
      var endLocationOffset = centerPath.getLocationOf(centerPath.lastSegment.point).offset;
      for (let i = startLocationOffset; i < endLocationOffset; i  ) {
        const point = centerPath.getPointAt(i)
        // 获取法线向量
        var normal = centerPath.getNormalAt(i);

        // 计算内侧和外侧点的位置
        var innerPoint = point.add(normal.multiply(-radius));
        var outerPoint = point.add(normal.multiply(radius));

        // 将计算出的点添加到相应的路径
        innerPath.add(innerPoint);
        outerPath.add(outerPoint);

      }

      innerPath.add(innerPath.lastSegment.point.add(new paper.Point(radius, 0)));
      outerPath.add(outerPath.lastSegment.point.subtract(new paper.Point(radius, 0)));


      // const endPoint = centerPath.lastSegment.point
      // innerPath.add(endPoint.add(new paper.Point(0, radius)));
      // outerPath.add(endPoint.add(new paper.Point(0, -radius)));

      // 选中状态,便于查看路径详情
      // innerPath.fullySelected = true;
      // outerPath.fullySelected = true;
    }

    // 初始化套管
    function initCasing(arr) {
      for (let i = 0; i < arr.length; i  ) {
        const { key, name, smallRadius, bigRadius, length,color } = arr[i];
        const outerCasingPath = new paper.Path({
          name: `name-outer-${key}`,
          strokeColor: color,
          strokeWidth: 1,
          strokeScaling: false
        });
        const innerCasingPath = new paper.Path({
          name: `name-inner-${key}`,
          strokeColor: color,
          strokeWidth: 1,
          strokeScaling: false
        });

        // const startPoint = centerPath.segments[0].point
        // innerPath.add(startPoint.add(new paper.Point(-radius, 0)));
        // outerPath.add(startPoint.add(new paper.Point(radius, 0)));

        var startLocationOffset = centerPath.getLocationOf(centerPath.firstSegment.point).offset;
        var endLocationOffset = centerPath.getLocationOf(centerPath.lastSegment.point).offset;
        for (let i = startLocationOffset; i < length; i  ) {
          const point = centerPath.getPointAt(i)
          // 获取法线向量
          var normal = centerPath.getNormalAt(i);

          // 计算内侧和外侧点的位置
          var innerPoint = point.add(normal.multiply(-bigRadius));
          var outerPoint = point.add(normal.multiply(bigRadius));

          // 将计算出的点添加到相应的路径
          innerCasingPath.add(innerPoint);
          outerCasingPath.add(outerPoint);

        }

        innerCasingPath.add(innerCasingPath.lastSegment.point.add(new paper.Point(bigRadius - smallRadius, 0)));
        outerCasingPath.add(outerCasingPath.lastSegment.point.subtract(new paper.Point(bigRadius - smallRadius, 0)));

      }
    }

    function handleRuler({ originalPath, firstPath, secondPath, thirdPath }) {
      var firstPathLength = firstPath.length;
      var secondPathLength = secondPath.length;
      var thirdPathLength = thirdPath.length;

      var point1 = originalPath.segments[0].point;
      var point2 = originalPath.segments[1].point;
      var firstDistance = point1.getDistance(point2);
      var secondDistance = originalPath.segments[1].point.getDistance(originalPath.segments[2].point);
      var thirdDistance = originalPath.segments[1].point.getDistance(originalPath.segments[2].point);

      const firstZm = firstPathLength / firstDistance
      const secondZm = secondPathLength / secondDistance
      const thirdZm = thirdPathLength / thirdDistance


      drawScale(firstPath, firstZm);
      drawScale(secondPath, secondZm, firstDistance);
      drawScale(thirdPath, thirdZm);
    }

    // 更新外侧线位置的函数
    function updateOuterLines(i, delta) {
      if (i === 3) {
        innerPath.lastSegment.point = innerPath.lastSegment.point.add(delta)
        outerPath.lastSegment.point = outerPath.lastSegment.point.add(delta)
      } else if (i === 0) {
        innerPath.firstSegment.point = innerPath.firstSegment.point.add(delta)
        outerPath.firstSegment.point = outerPath.firstSegment.point.add(delta)
      }
    }

    function addHandle() {
      // 计算路径的总长度
      // var length = centerPath.length;

      // // 计算四等分点的位置
      // var quarterPoint1 = centerPath.getPointAt(length * 0.25);
      // var quarterPoint2 = centerPath.getPointAt(length * 0.5);
      // var quarterPoint3 = centerPath.getPointAt(length * 0.75);

      const pointData = {
        radius: 5.0,
        fillColor: 'red',
        data: {
          isHandlePoint: true
        }
      }

      // 在四等分点创建圆点
      var circle1 = new paper.Path.Circle({
        name: "fizz1",
        center: centerPath.segments[0].point.clone(),
        radius: 5.0,
        fillColor: 'red',
        data: {
          isHandlePoint: true
        }
        // ...pointData
      });

      var circle2 = new paper.Path.Circle({
        name: "fizz2",
        center: centerPath.segments[1].point.clone(),
        radius: 5.0,
        fillColor: 'red',
        data: {
          isHandlePoint: true
        }
      });

      var circle3 = new paper.Path.Circle({
        name: "fizz3",
        center: centerPath.segments[2].point.clone(),
        radius: 5.0,
        fillColor: 'red',
        data: {
          isHandlePoint: true
        }
      });
      initialHandlePointSize = circle1.bounds.size.clone();

      // circle1.onMouseDrag = function (event) {
      //   console.log(11)
      //   this.position = event.point;
      //   centerPath.segments[1].point = event.point;
      //   centerPath.segments[0].point.x = event.point.x;
      //   // if (index === 0) {
      //   //   segment.point = segment.point.add(delta);
      //   // }
      //   // if (index === 3) {
      //   //   segment.point = segment.point.add(delta);
      //   // }
      //   // initOutPath()
      //   // // updateOuterLines(index, event.delta);  // 更新外侧线位置
      //   // handle.position = segment.point;  // 确保操作点跟随移动
      // };



      // 为中心线的每个点添加拖动事件
      // centerPath.segments.forEach((segment, index) => {
      //   var handle = new paper.Path.Circle({
      //     center: segment.point,
      //     radius: 3,
      //     strokeWidth: 2,
      //     fillColor: '#92cc76',
      //     strokeColor: '#92cc76'
      //   });

      //   handle.onMouseDrag = function (event) {
      //     const delta = event.delta
      //     if (index === 0) {
      //       segment.point = segment.point.add(delta);
      //     }
      //     if (index === 3) {
      //       segment.point = segment.point.add(delta);
      //     }
      //     initOutPath()
      //     // updateOuterLines(index, event.delta);  // 更新外侧线位置
      //     handle.position = segment.point;  // 确保操作点跟随移动
      //   };
      // });

    }

    // 绘制刻度尺
    function drawScale(path, scale, start = 0) {
      const totalLength = path.length;
      const tickInterval = 20 * scale;
      const majorTickInterval = 100 * scale;
      const tickSize = radius / 2;
      const majorTickSize = 20;

      for (let i = 0; i <= totalLength; i  = tickInterval) {
        const point = path.getPointAt(i);
        const normal = path.getNormalAt(i).multiply(tickSize);
        const tickEnd = point.add(normal);

        var tick = new paper.Path.Line({
          from: point,
          to: tickEnd,
          strokeColor: '#cbd5e1'
        });

        if (i % majorTickInterval === 0) {
          tick.strokeWidth = 1;
          tick.strokeColor = "#475569";
          tick.segments[1].point = point.add(normal.multiply(1.5));  // 每到100,增长刻度

          // Add labels for major ticks
          var text = new paper.PointText({
            point: tick.segments[0].point.add(new paper.Point(3, -5)),  // Offset text a bit for visibility
            content: (i / scale   start).toString(),
            fillColor: 'black',
            fontFamily: 'Courier New',
            fontSize: 8
          });
          text.rotate(90, tick.segments[0].point); // Rotate text to align with tick
        }
      }
    }

    function initTool() {
      var hitOptions = {
        segments: true,
        stroke: true,
        fill: true,
        tolerance: 5
      };

      var segment, path;
      var movePath = false;
      const tool = new paper.Tool();

      tool.onMouseDown = (event) => {
        segment = path = null;
        var hitResult = paper.project.hitTest(event.point, hitOptions);
        if (!hitResult)
          return;

        if (event.modifiers.shift) {
          if (hitResult.type == 'segment') {
            hitResult.segment.remove();
          };
          return;
        }

        if (hitResult) {
          path = hitResult.item;
          path.selected = true
          if (hitResult.type == 'segment') {
            segment = hitResult.segment;
          }

        }
      }


      tool.onMouseDrag = (event) => {
        if (segment) {
          segment.point = segment.point.add(event.delta);
          // path.smooth();
        } else if (path) {
          path.position = path.position.add(event.delta);
        }
      }
    }

    paper.view.draw();

    function initMoveTool() {
      const tool = new paper.Tool();
      var lastPoint = null; // 上一次鼠标位置
      var dragging = false;
      var lastViewCenter;

      tool.onMouseDown = (event) => {
        // 当鼠标按下时, 记录当前鼠标位置
        lastPoint = event.point;
        dragging = true;
      };

      tool.onMouseDrag = (event) => {
        if (dragging && lastPoint) {
          lastViewCenter = paper.view.center;
          const delta = lastPoint.subtract(event.point);
          paper.view.center = paper.view.center.add(delta);

          lastPoint = event.point.add(paper.view.center.subtract(lastViewCenter));
        }
      };

      tool.onMouseUp = () => {
        // 结束拖动
        dragging = false;
      };
    }

    function initZoomTool() {
      document.querySelector("#myCanvas").addEventListener("wheel", (event) => {
        event.preventDefault(); // 阻止默认滚动行为
        const delta = event.deltaY > 0 ? -0.02 : 0.02;

        const view = paper.view;
        const oldZoom = view.zoom;
        const newZoom = Math.max(0.1, oldZoom * (1   delta));
        const mousePosition = new paper.Point(event.offsetX, event.offsetY);
        // 计算缩放前的鼠标位置到视图中心的向量
        const viewPosition = view.viewToProject(mousePosition);
        // 设置新的缩放级别
        view.zoom = newZoom;
        // 重新计算并设置视图中心,以鼠标位置为缩放中心
        const scaledPoint = view.viewToProject(mousePosition);
        const deltaPoint = viewPosition.subtract(scaledPoint);
        view.center = view.center.add(deltaPoint);
      });
    }

    // 重置操作点
    function resetHandlePoint() {
      const handlePoints = paper.project.getItems({
        data: {
          isHandlePoint: true
        }
      });

      handlePoints.forEach(x => {
        x.bounds.size = initialHandlePointSize.divide(paper.view.zoom);
      })
    }

    function fitCanvas() {
      // 获取画布父元素的大小
      var parent = paper.view.element.parentNode
      var rect = parent.getBoundingClientRect();
      const bounds = paper.project.activeLayer.bounds;
      const { width, height } = bounds;

      var widthScale = (rect.width * 0.9) / width;
      var heightScale = (rect.height * 0.9) / height;
      const minScale = Math.min(widthScale, heightScale);
      const currentScale = paper.view.zoom;

      // 重新设置 Paper.js 画布的大小
      paper.view.viewSize = new paper.Size(rect.width, rect.height);
      var scaleDelta = minScale / currentScale;
      paper.view.scale(scaleDelta);
      const center = new paper.Point(width / 2, height / 2);
      paper.view.center = center;

    }

    function initDragHandleTool() {

      var lastPoint = null; // 上一次鼠标位置
      var dragging = false;
      var lastViewCenter;

      var hitOptions = {
        segments: false, // 点
        // stroke: true, // 边
        fill: true, // 内部
        // tolerance: 2,
        tolerance: 2,
        match: (res) => {
          console.log(res)
          return res.item.data.isHandlePoint;
        },
      };


      const tool = new paper.Tool();

      tool.onMouseDown = (event) => {
        path = null;
        var hitResult = paper.project.hitTest(event.point, hitOptions);
        if (!hitResult) {
          lastPoint = event.point;
          dragging = true;
          return;
        }


        if (hitResult) {
          console.log(hitResult)
          path = hitResult.item;
          path.selected = true
        }
      }

      tool.onMouseDrag = (event) => {
        console.log(11)
        if (path) {
          path.position = path.position.add(event.delta);
          // this.position = event.point;
          centerPath.segments[1].point = event.point;
          centerPath.segments[0].point.x = event.point.x;
          return
        }
        if (dragging && lastPoint) {
          lastViewCenter = paper.view.center;
          const delta = lastPoint.subtract(event.point);
          paper.view.center = paper.view.center.add(delta);

          lastPoint = event.point.add(paper.view.center.subtract(lastViewCenter));
        }

      }
      tool.onMouseUp = (event) => {
        path = null
        dragging = false;
      }
    }

    initZoomTool()

    initCasing(casingData)
    addBaseLine()
    // fitCanvas()
    // initMoveTool()
    addHandle()

    initDragHandleTool()

    const rulerPath = centerPath.clone().translate(new paper.Point(-200,0))
    rulerPath.strokeColor = "red"
    drawScale(rulerPath, 1);
  </script>
</body>

</html>

弯曲的井身

弯曲的井身

代码语言:javascript复制
<!DOCTYPE html>
<html>

<head>
  <script src="./paper-full.min.js"></script>
  <style>
    canvas {
      width: 900px;
      height: 750px;
      border: 1px solid #ccc;
      display: block;
      margin: 0 auto;
    }
  </style>
</head>

<body>
  <canvas id="myCanvas" resize></canvas>
  <script>
    paper.setup('myCanvas');

    const casingColor = "#1e88e5"
    let initialHandlePointSize = null

    // 创建一个包含直角的路径
    var centerPath = new paper.Path({
      segments: [[0, 0], [0, 200], [50, 250], [400, 250.0]],
      strokeColor: '#ffc107',
      strokeWidth: 1,
      strokeScaling: false,
      // fullySelected: true  // 选中状态,便于查看路径详情
    });
    centerPath.segments[1].handleOut = new paper.Point(0, 30)
    centerPath.segments[2].handleIn = new paper.Point(-30, 0)

    // var length = centerPath.length;
    // var quarterPoint2 = centerPath.getPointAt(length * 0.5);
    // centerPath.insert(1, quarterPoint2);


    const radius = 15.0
    let innerPath = null
    let outerPath = null

    const casingData = [
      { name: '最内侧套管', color: '#5470c6', key: 'casing1', smallRadius: 15.0, bigRadius: 21.5, length: 400.0 },
      { name: '第二层套管', color: '#92cc76', key: 'casing2', smallRadius: 21.5, bigRadius: 31.5, length: 250.0 },
      { name: '第三层套管', color: '#fac858', key: 'casing3', smallRadius: 31.5, bigRadius: 44.5, length: 150.0 },
      { name: '第四层套管', color: '#ef6666', key: 'casing4', smallRadius: 44.5, bigRadius: 66.5, length: 50.0 }
    ]

    initOutPath()

    function addBaseLine() {
      var center = centerPath.firstSegment.point; // 中心点位置
      var extension = 200.0; // 向左右各扩展100单位

      // 计算起点和终点
      var startPoint = center.subtract([extension, 0]); // 向左扩展
      var endPoint = center.add([extension, 0]); // 向右扩展

      // 创建线段
      var baseLine = new paper.Path({
        name: 'fizzBase',
        segments: [startPoint, endPoint],
        strokeColor: 'black', // 线条颜色
        strokeWidth: 2 // 线条宽度
      });

    }

    function initOutPath() {
      // 创建内侧和外侧路径
      if (outerPath) {
        outerPath.remove()
        outerPath = null
      }
      if (innerPath) {
        innerPath.remove()
        innerPath = null
      }
      outerPath = new paper.Path({
        strokeColor: casingColor,
        strokeWidth: 1,
        // fullySelected: true
      });
      innerPath = new paper.Path({
        strokeColor: casingColor,
        strokeWidth: 1
      });

      const startPoint = centerPath.segments[0].point
      innerPath.add(startPoint.add(new paper.Point(-radius, 0)));
      outerPath.add(startPoint.add(new paper.Point(radius, 0)));

      var startLocationOffset = centerPath.getLocationOf(centerPath.segments[0].point).offset;
      var endLocationOffset = centerPath.getLocationOf(centerPath.lastSegment.point).offset;
      for (let i = startLocationOffset; i < endLocationOffset; i  ) {
        const point = centerPath.getPointAt(i)
        // 获取法线向量
        var normal = centerPath.getNormalAt(i);

        // 计算内侧和外侧点的位置
        var innerPoint = point.add(normal.multiply(-radius));
        var outerPoint = point.add(normal.multiply(radius));

        // 将计算出的点添加到相应的路径
        innerPath.add(innerPoint);
        outerPath.add(outerPoint);

      }

      innerPath.add(innerPath.lastSegment.point.add(new paper.Point(radius, 0)));
      outerPath.add(outerPath.lastSegment.point.subtract(new paper.Point(radius, 0)));


      // const endPoint = centerPath.lastSegment.point
      // innerPath.add(endPoint.add(new paper.Point(0, radius)));
      // outerPath.add(endPoint.add(new paper.Point(0, -radius)));

      // 选中状态,便于查看路径详情
      // innerPath.fullySelected = true;
      // outerPath.fullySelected = true;
    }

    // 初始化套管
    function initCasing(arr) {
      for (let i = 0; i < arr.length; i  ) {
        const { key, name, smallRadius, bigRadius, length, color } = arr[i];
        const outerCasingPath = new paper.Path({
          name: `name-outer-${key}`,
          strokeColor: color,
          strokeWidth: 1,
          strokeScaling: false
        });
        const innerCasingPath = new paper.Path({
          name: `name-inner-${key}`,
          strokeColor: color,
          strokeWidth: 1,
          strokeScaling: false
        });

        // const startPoint = centerPath.segments[0].point
        // innerPath.add(startPoint.add(new paper.Point(-radius, 0)));
        // outerPath.add(startPoint.add(new paper.Point(radius, 0)));

        var startLocationOffset = centerPath.getLocationOf(centerPath.firstSegment.point).offset;
        var endLocationOffset = centerPath.getLocationOf(centerPath.lastSegment.point).offset;
        for (let i = startLocationOffset; i < length; i  ) {
          const point = centerPath.getPointAt(i)
          // 获取法线向量
          var normal = centerPath.getNormalAt(i);

          // 计算内侧和外侧点的位置
          var innerPoint = point.add(normal.multiply(-bigRadius));
          var outerPoint = point.add(normal.multiply(bigRadius));

          // 将计算出的点添加到相应的路径
          innerCasingPath.add(innerPoint);
          outerCasingPath.add(outerPoint);

        }

        innerCasingPath.add(innerCasingPath.lastSegment.point.add(new paper.Point(bigRadius - smallRadius, 0)));
        outerCasingPath.add(outerCasingPath.lastSegment.point.subtract(new paper.Point(bigRadius - smallRadius, 0)));

      }
    }

    function handleRuler({ originalPath, firstPath, secondPath, thirdPath }) {
      var firstPathLength = firstPath.length;
      var secondPathLength = secondPath.length;
      var thirdPathLength = thirdPath.length;

      var point1 = originalPath.segments[0].point;
      var point2 = originalPath.segments[1].point;
      var firstDistance = point1.getDistance(point2);
      var secondDistance = originalPath.segments[1].point.getDistance(originalPath.segments[2].point);
      var thirdDistance = originalPath.segments[1].point.getDistance(originalPath.segments[2].point);

      const firstZm = firstPathLength / firstDistance
      const secondZm = secondPathLength / secondDistance
      const thirdZm = thirdPathLength / thirdDistance


      drawScale(firstPath, firstZm);
      drawScale(secondPath, secondZm, firstDistance);
      drawScale(thirdPath, thirdZm);
    }

    // 更新外侧线位置的函数
    function updateOuterLines(i, delta) {
      if (i === 3) {
        innerPath.lastSegment.point = innerPath.lastSegment.point.add(delta)
        outerPath.lastSegment.point = outerPath.lastSegment.point.add(delta)
      } else if (i === 0) {
        innerPath.firstSegment.point = innerPath.firstSegment.point.add(delta)
        outerPath.firstSegment.point = outerPath.firstSegment.point.add(delta)
      }
    }

    function addHandle() {
      // 计算路径的总长度
      // var length = centerPath.length;

      // // 计算四等分点的位置
      // var quarterPoint1 = centerPath.getPointAt(length * 0.25);
      // var quarterPoint2 = centerPath.getPointAt(length * 0.5);
      // var quarterPoint3 = centerPath.getPointAt(length * 0.75);

      const pointData = {
        radius: 5.0,
        fillColor: 'red',
        data: {
          isHandlePoint: true
        }
      }

      // 在四等分点创建圆点
      var circle1 = new paper.Path.Circle({
        name: "fizz1",
        center: centerPath.segments[0].point.clone(),
        radius: 5.0,
        fillColor: 'red',
        data: {
          isHandlePoint: true
        }
        // ...pointData
      });

      var circle2 = new paper.Path.Circle({
        name: "fizz2",
        center: centerPath.segments[1].point.clone(),
        radius: 5.0,
        fillColor: 'red',
        data: {
          isHandlePoint: true
        }
      });

      var circle3 = new paper.Path.Circle({
        name: "fizz3",
        center: centerPath.segments[2].point.clone(),
        radius: 5.0,
        fillColor: 'red',
        data: {
          isHandlePoint: true
        }
      });
      initialHandlePointSize = circle1.bounds.size.clone();

      // circle1.onMouseDrag = function (event) {
      //   console.log(11)
      //   this.position = event.point;
      //   centerPath.segments[1].point = event.point;
      //   centerPath.segments[0].point.x = event.point.x;
      //   // if (index === 0) {
      //   //   segment.point = segment.point.add(delta);
      //   // }
      //   // if (index === 3) {
      //   //   segment.point = segment.point.add(delta);
      //   // }
      //   // initOutPath()
      //   // // updateOuterLines(index, event.delta);  // 更新外侧线位置
      //   // handle.position = segment.point;  // 确保操作点跟随移动
      // };



      // 为中心线的每个点添加拖动事件
      // centerPath.segments.forEach((segment, index) => {
      //   var handle = new paper.Path.Circle({
      //     center: segment.point,
      //     radius: 3,
      //     strokeWidth: 2,
      //     fillColor: '#92cc76',
      //     strokeColor: '#92cc76'
      //   });

      //   handle.onMouseDrag = function (event) {
      //     const delta = event.delta
      //     if (index === 0) {
      //       segment.point = segment.point.add(delta);
      //     }
      //     if (index === 3) {
      //       segment.point = segment.point.add(delta);
      //     }
      //     initOutPath()
      //     // updateOuterLines(index, event.delta);  // 更新外侧线位置
      //     handle.position = segment.point;  // 确保操作点跟随移动
      //   };
      // });

    }

    // 绘制刻度尺
    function drawScale(path, scale, start = 0) {
      const totalLength = path.length;
      const tickInterval = 20 * scale;
      const majorTickInterval = 100 * scale;
      const tickSize = radius / 2;
      const majorTickSize = 20;

      const rulerPath = new paper.Path({
        name: `rulerPath`,
        strokeColor: 'black',
        strokeWidth: 1,
        strokeScaling: false
      });

      var startLocationOffset = centerPath.getLocationOf(centerPath.firstSegment.point).offset;
      var endLocationOffset = centerPath.getLocationOf(centerPath.lastSegment.point).offset;
      for (let i = startLocationOffset; i < centerPath.length; i  ) {
        const point = centerPath.getPointAt(i)
        var normal = centerPath.getNormalAt(i);
        var rulerPathPoint = point.add(normal.multiply(-100));
        rulerPath.add(rulerPathPoint);

        if (i % tickInterval === 0) {
          // const point = rulerPathPoint.clone()
          const normal = centerPath.getNormalAt(i).multiply(tickSize);
          const tickEnd = rulerPathPoint.add(normal);
          var tick = new paper.Path.Line({
            from: rulerPathPoint,
            to: tickEnd,
            strokeColor: '#cbd5e1'
          });

          if (i % majorTickInterval === 0) {
            tick.strokeWidth = 1;
            tick.strokeColor = "#475569";
            // 使用 rulerPathPoint 或 point 大不相同,可以进行调试
            tick.segments[1].point = rulerPathPoint.add(normal.multiply(1.5));  // 每到100,增长刻度

            // Add labels for major ticks
            var text = new paper.PointText({
              point: tick.segments[0].point.add(new paper.Point(3, -5)),  // Offset text a bit for visibility
              content: (i / scale   start).toString(),
              fillColor: 'black',
              fontFamily: 'Courier New',
              fontSize: 8
            });
            text.rotate(90, tick.segments[0].point); // Rotate text to align with tick
          }

        }

      }

      // 在中心线画标尺
      for (let i = 0; i <= totalLength; i  = tickInterval) {

        const point = path.getPointAt(i);
        const normal = path.getNormalAt(i).multiply(tickSize);
        const tickEnd = point.add(normal);

        var tick = new paper.Path.Line({
          from: point,
          to: tickEnd,
          strokeColor: '#cbd5e1'
        });

        if (i % majorTickInterval === 0) {
          tick.strokeWidth = 1;
          tick.strokeColor = "#475569";
          tick.segments[1].point = point.add(normal.multiply(1.5));  // 每到100,增长刻度

          // Add labels for major ticks
          var text = new paper.PointText({
            point: tick.segments[0].point.add(new paper.Point(3, -5)),  // Offset text a bit for visibility
            content: (i / scale   start).toString(),
            fillColor: 'black',
            fontFamily: 'Courier New',
            fontSize: 8
          });
          text.rotate(90, tick.segments[0].point); // Rotate text to align with tick
        }

      }

    }

    function initTool() {
      var hitOptions = {
        segments: true,
        stroke: true,
        fill: true,
        tolerance: 5
      };

      var segment, path;
      var movePath = false;
      const tool = new paper.Tool();

      tool.onMouseDown = (event) => {
        segment = path = null;
        var hitResult = paper.project.hitTest(event.point, hitOptions);
        if (!hitResult)
          return;

        if (event.modifiers.shift) {
          if (hitResult.type == 'segment') {
            hitResult.segment.remove();
          };
          return;
        }

        if (hitResult) {
          path = hitResult.item;
          path.selected = true
          if (hitResult.type == 'segment') {
            segment = hitResult.segment;
          }

        }
      }


      tool.onMouseDrag = (event) => {
        if (segment) {
          segment.point = segment.point.add(event.delta);
          // path.smooth();
        } else if (path) {
          path.position = path.position.add(event.delta);
        }
      }
    }

    paper.view.draw();

    function initMoveTool() {
      const tool = new paper.Tool();
      var lastPoint = null; // 上一次鼠标位置
      var dragging = false;
      var lastViewCenter;

      tool.onMouseDown = (event) => {
        // 当鼠标按下时, 记录当前鼠标位置
        lastPoint = event.point;
        dragging = true;
      };

      tool.onMouseDrag = (event) => {
        if (dragging && lastPoint) {
          lastViewCenter = paper.view.center;
          const delta = lastPoint.subtract(event.point);
          paper.view.center = paper.view.center.add(delta);

          lastPoint = event.point.add(paper.view.center.subtract(lastViewCenter));
        }
      };

      tool.onMouseUp = () => {
        // 结束拖动
        dragging = false;
      };
    }

    function initZoomTool() {
      document.querySelector("#myCanvas").addEventListener("wheel", (event) => {
        event.preventDefault(); // 阻止默认滚动行为
        const delta = event.deltaY > 0 ? -0.02 : 0.02;

        const view = paper.view;
        const oldZoom = view.zoom;
        const newZoom = Math.max(0.1, oldZoom * (1   delta));
        const mousePosition = new paper.Point(event.offsetX, event.offsetY);
        // 计算缩放前的鼠标位置到视图中心的向量
        const viewPosition = view.viewToProject(mousePosition);
        // 设置新的缩放级别
        view.zoom = newZoom;
        // 重新计算并设置视图中心,以鼠标位置为缩放中心
        const scaledPoint = view.viewToProject(mousePosition);
        const deltaPoint = viewPosition.subtract(scaledPoint);
        view.center = view.center.add(deltaPoint);
      });
    }

    // 重置操作点
    function resetHandlePoint() {
      const handlePoints = paper.project.getItems({
        data: {
          isHandlePoint: true
        }
      });

      handlePoints.forEach(x => {
        x.bounds.size = initialHandlePointSize.divide(paper.view.zoom);
      })
    }

    function fitCanvas() {
      // 获取画布父元素的大小
      var parent = paper.view.element.parentNode
      var rect = parent.getBoundingClientRect();
      const bounds = paper.project.activeLayer.bounds;
      const { width, height } = bounds;

      var widthScale = (rect.width * 0.9) / width;
      var heightScale = (rect.height * 0.9) / height;
      const minScale = Math.min(widthScale, heightScale);
      const currentScale = paper.view.zoom;

      // 重新设置 Paper.js 画布的大小
      paper.view.viewSize = new paper.Size(rect.width, rect.height);
      var scaleDelta = minScale / currentScale;
      paper.view.scale(scaleDelta);
      const center = new paper.Point(width / 2, height / 2);
      paper.view.center = center;

    }

    function initDragHandleTool() {

      var lastPoint = null; // 上一次鼠标位置
      var dragging = false;
      var lastViewCenter;

      var hitOptions = {
        segments: false, // 点
        // stroke: true, // 边
        fill: true, // 内部
        // tolerance: 2,
        tolerance: 2,
        match: (res) => {
          console.log(res)
          return res.item.data.isHandlePoint;
        },
      };


      const tool = new paper.Tool();

      tool.onMouseDown = (event) => {
        path = null;
        var hitResult = paper.project.hitTest(event.point, hitOptions);
        if (!hitResult) {
          lastPoint = event.point;
          dragging = true;
          return;
        }


        if (hitResult) {
          console.log(hitResult)
          path = hitResult.item;
          path.selected = true
        }
      }

      tool.onMouseDrag = (event) => {
        console.log(11)
        if (path) {
          path.position = path.position.add(event.delta);
          // this.position = event.point;
          centerPath.segments[1].point = event.point;
          centerPath.segments[0].point.x = event.point.x;
          return
        }
        if (dragging && lastPoint) {
          lastViewCenter = paper.view.center;
          const delta = lastPoint.subtract(event.point);
          paper.view.center = paper.view.center.add(delta);

          lastPoint = event.point.add(paper.view.center.subtract(lastViewCenter));
        }

      }
      tool.onMouseUp = (event) => {
        path = null
        dragging = false;
      }
    }

    initZoomTool()

    initCasing(casingData)
    addBaseLine()
    // fitCanvas()
    // initMoveTool()
    // addHandle()

    initDragHandleTool()

    drawScale(centerPath, 1);
  </script>
</body>

</html>

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