巧妙地使用Interlocked的各个方法,再无锁无阻塞的情况下判断出所有线程的运行完成状态。
昨晚耐着性子看完了clr via c#的第29章<<基元线程同步构造>>,尽管这本书不是第一次看了,但是之前看的都是一带而过,没有深入理解,甚至可以说是不理解,实习了之后发现自己的知识原来这么表面,很多的实现都不能做出来,这很大程度上打击了我,而且,春招也快来了,更需要打扎实基础。引起我注意的是jeffrey在第29章说的:使用Interlocked,代码很短,绝不阻塞任何线程,二期使用线程池线程来实现自动伸缩。下载了源码,然后分析了下书中的示例,code如下:
代码语言:javascript复制using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace vlr_via_cs
{
internal static class AsyncCoordinatorDemo
{
public static void Go()
{
const Int32 timeout = 50000; // Change to desired timeout
MultiWebRequests act = new MultiWebRequests(timeout);
Console.WriteLine("All operations initiated (Timeout={0}). Hit <Enter> to cancel.",
(timeout == Timeout.Infinite) ? "Infinite" : (timeout.ToString() "ms"));
Console.ReadLine();
act.Cancel();
Console.WriteLine();
Console.WriteLine("Hit enter to terminate.");
Console.ReadLine();
}
private sealed class MultiWebRequests
{
// This helper class coordinates all the asynchronous operations
private AsyncCoordinator m_ac = new AsyncCoordinator();
// Set of Web servers we want to query & their responses (Exception or Int32)
private Dictionary<String, Object> m_servers = new Dictionary<String, Object> {
{ "http://cjjjs.com/", null },
{ "http://cnblogs.com/", null },
{ "http://www.jobbole.com/", null }
};
public MultiWebRequests(Int32 timeout = Timeout.Infinite)
{
// Asynchronously initiate all the requests all at once
var httpClient = new HttpClient();
foreach (var server in m_servers.Keys)
{
m_ac.AboutToBegin(1); //确保先做三次加法, 若是有Sleep,在调用完这个函数后,执行
httpClient.GetByteArrayAsync(server).ContinueWith(task => ComputeResult(server, task));
}
// Tell AsyncCoordinator that all operations have been initiated and to call
// AllDone when all operations complete, Cancel is called, or the timeout occurs
m_ac.AllBegun(AllDone, timeout);
}
private void ComputeResult(String server, Task<Byte[]> task)
{
Object result;
if (task.Exception != null)
{
result = task.Exception.InnerException;
}
else
{
// Process I/O completion here on thread pool thread(s)
// Put your own compute-intensive algorithm here...
result = task.Result.Length; // This example just returns the length
}
// Save result (exception/sum) and indicate that 1 operation completed
m_servers[server] = result;
m_ac.JustEnded();
}
// Calling this method indicates that the results don't matter anymore
public void Cancel() { m_ac.Cancel(); }
// This method is called after all Web servers respond,
// Cancel is called, or the timeout occurs
private void AllDone(CoordinationStatus status)
{
switch (status)
{
case CoordinationStatus.Cancel:
Console.WriteLine("Operation canceled.");
break;
case CoordinationStatus.Timeout:
Console.WriteLine("Operation timed-out.");
break;
case CoordinationStatus.AllDone:
Console.WriteLine("Operation completed; results below:");
foreach (var server in m_servers)
{
Console.Write("{0} ", server.Key);
Object result = server.Value;
if (result is Exception)
{
Console.WriteLine("failed due to {0}.", result.GetType().Name);
}
else
{
Console.WriteLine("returned {0:N0} bytes.", result);
}
}
break;
}
}
}
private enum CoordinationStatus
{
AllDone,
Timeout,
Cancel
};
private sealed class AsyncCoordinator
{
private Int32 m_opCount = 1; // Decremented when AllBegun calls JustEnded
private Int32 m_statusReported = 0; // 0=false, 1=true
private Action<CoordinationStatus> m_callback;
private Timer m_timer;
// This method MUST be called BEFORE initiating an operation
public void AboutToBegin(Int32 opsToAdd = 1)
{
Interlocked.Add(ref m_opCount, opsToAdd);
}
// This method MUST be called AFTER an operations result has been processed
public void JustEnded()
{
if (Interlocked.Decrement(ref m_opCount) == 0)
ReportStatus(CoordinationStatus.AllDone);
}
// This method MUST be called AFTER initiating ALL operations
public void AllBegun(Action<CoordinationStatus> callback, Int32 timeout = Timeout.Infinite)
{
m_callback = callback;
if (timeout != Timeout.Infinite)
{
// 在指定的时间点(dueTime) 调用回调函数,随后在指定的时间间隔(period)调用回调函数
m_timer = new Timer(TimeExpired, null, timeout, Timeout.Infinite);
}
JustEnded();
}
// 处理过时的线程
private void TimeExpired(Object o) {
ReportStatus(CoordinationStatus.Timeout);
}
public void Cancel()
{
if (m_callback == null)
throw new InvalidOperationException("Cancel cannot be called before AllBegun");
ReportStatus(CoordinationStatus.Cancel);
}
private void ReportStatus(CoordinationStatus status)
{
if (m_timer != null)
{ // If timer is still in play, kill it
Timer timer = Interlocked.Exchange(ref m_timer, null);
if (timer != null) timer.Dispose();
}
// If status has never been reported, report it; else ignore it
if (Interlocked.Exchange(ref m_statusReported, 1) == 0)
m_callback(status);
}
}
}
class Program
{
static void Main(string[] args)
{
AsyncCoordinatorDemo.Go();
Console.Read();
}
}
}
的确是无锁的操作,Interlocked方法是用户模式下的原子操作,针对的是CPU,不是线程内存,而且它是自旋等待的,耗费的是CPU资源。分析了下AsyncCoordinator类,主要就是利用Interlocked的Add方法,实时计数线程的数量,随后待一个线程运行的最后又调用Interlocked的Decrement方法自减。如果你留心的话,你会发现,目前绝大多数的并发判断中都用到了Interlocked的这些方法,尤其是interlocked的anything模式下的compareexchange方法,在这里提一嘴,除了compareexchange和exchange方法的返回值是返回ref类型原先的值之外,其余的方法都是返回改变之后的值。最后我们可以通过AllBegun方法来判断是不是所有的线程都执行完了,随后将状态变量m_statusReported设置为1,防止在进行状态判断。
这个类很好,之前写并发的时候,老是烦恼怎么判断并发是否已经完事了,又不想用到阻塞,这个类很好,当然应用到具体项目中可能还需要改,但是基本的模型还是这个,不变的。
有点感慨:好东西需要我们自己去发掘,之前查生产者消费者模型的时候,java代码一大堆,愣是没有看到几个C#,就算有也是简易,尽管可以把java的改变为C#的,但有点感慨C#的技术栈和资源少